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Fix prod-only missing symbols (filename casing) + temple background - #17

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WERSIT35 merged 1 commit into
mainfrom
feat/mobile-rgs-animation-polish
Jul 10, 2026
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Fix prod-only missing symbols (filename casing) + temple background#17
WERSIT35 merged 1 commit into
mainfrom
feat/mobile-rgs-animation-polish

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  • Rename HOURGLASS/RING/SCATTER.png to HourGlass/Ring/Scatter.png so the tracked filenames match the mixed-case paths the code requests. Windows is case-insensitive (worked locally) but Linux prod 404'd these three symbols.
  • ambiance.js: point mascot crown + floating gem deco at real asset files (were referencing non-existent *-removebg-preview.png names).
  • styles.css: make Background.png the whole-game backdrop on (fixed, viewport cover) and paint it on section.altar under a translucent tint, so the temple scene fills the view and shows through the frosted reel panel.
  • index.html: bump styles.css cache-buster.

- Rename HOURGLASS/RING/SCATTER.png to HourGlass/Ring/Scatter.png so the
  tracked filenames match the mixed-case paths the code requests. Windows is
  case-insensitive (worked locally) but Linux prod 404'd these three symbols.
- ambiance.js: point mascot crown + floating gem deco at real asset files
  (were referencing non-existent *-removebg-preview.png names).
- styles.css: make Background.png the whole-game backdrop on <body> (fixed,
  viewport cover) and paint it on section.altar under a translucent tint, so
  the temple scene fills the view and shows through the frosted reel panel.
- index.html: bump styles.css cache-buster.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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provider Ready Ready Preview, Comment Jul 10, 2026 10:54am

@WERSIT35
WERSIT35 merged commit 150a623 into main Jul 10, 2026
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