CuBQL intersection kernel optimizations - #21
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- Replace temporary vec3 edge/cross/dot operations with explicit component wise checks - Not sure if this is robust enough. Changes suggested by codex
- Attempt to reduce register pressure - Recover full hit information once at the end after best hit found
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This PR sits atop of the cuBQL-backend branch and contains some small commits which contain optimizations made to the BVH traversal and/or intersection kernels within XDG.
Each commit will be its own fully fledged optimization changes which successfully compile and have been profiled using Nvidia Nsight Systems and Nsight Compute to gauge an idea of the performance increase.