CuBQL event particle sim - #22
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- New CuBQLRayTracer class with working create_surface_tree and basic ray queries - Updated plucker_ray_tri intersect to play nice with openmp target offload regions - Implemented new structs for cuBQL BVH objects with XDG data - Implemented mixed precision BVH traversal algorithm for cuBQL - Updated appropriate constants with new cuBQL specifics - Ensured cuBQL properly wired through to xdg public API
…ueries at runtime in xdg
…tadata - Boundary condition metadata now stored on surface instances - Next volume topology also stored on surface instances - Primitive normal stored on hits to be used in reflective BCs - Updated rayhit structs throughout to carry this new data
- Replace the two-level BLAS/TLAS scheme with single-level traversal - Introduce CuBQLSurfaceMesh and CuBQLVolumeGroup following DPRT terminology - Build flattened primitive references and AABBs in create_surface_tree - Update scalar and batch intersection paths for flattened traversal
- Basic structure of algorithm in place - Event based simulation data structure - New EventQueue struct for handling device queues
- Currently does not share any code with history based Particle class - Updated EventSimulationData to store a device friendly array of particles - Made a new tools::random namespace to share common LCG PRNG logic between XDG miniapps
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This PR adds support for a new miniapp which does pseudo particle transport via an event based algorithm.