Improve interactions between complex action sequences#793
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It was possible for actions relying on the finite state machine to enter into a condition where a transition was not valid for a given state. This was in most cases triggered by combining such an action with a condition action which would not forward "release events" when the condition no longer held. This is valid and the currently intended behavior. However, this can lead to dependant actions to be in an invalid state. To work around this the FSM and actions have been updated to handle such "invalid activations" gracefully.