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LESSONS

  • PLUGIN_EXPORT_CORE/VoxelParticlesPlugin is the only editable plugin package source. Historical top-level game scripts, Shared, StarterPlayerScripts, media, and donation files are not plugin owners and are excluded from the public repository.
  • The installed %LOCALAPPDATA%\Roblox\Plugins\VoxelParticlesPlugin.rbxmx is a release/template input, never the source of truth and never an in-place build target.
  • Every packaged source is declared in plugin-package.json; plugin-sourcemap.json and the .rbxmx hierarchy must match it exactly.
  • Every release uses one version for the plugin, runtime, and installer. Ship VoxelParticleSystem, ClientVfxQuality, VoxelFairShareAllocator, VoxelMotionIntegrator, VoxelCubicBezier, VoxelCylinderStream, and the client binder together; never publish the particle module alone.
  • The editor requires a bundled Default preset. A clean installation without it is invalid even when upgrades of older projects appear to work.
  • Mark fresh evaluation clones as transient before parenting them and ignore them in preset-folder ChildAdded/ChildRemoved observers; otherwise the parent-preserving cache bypass recursively registers its own clones and overflows Studio's event stack.
  • ClientVfxQuality is the shared client VFX ceiling. Roblox saved quality sets its cap; sustained frame pressure may lower the effective tier and stable performance recovers it slowly.
  • Annulus emission is circular and uniform by area: equal positive X/Z outer radii and 0 <= spawnInnerRadius < outer. Invalid geometry fails before preview mutation.
  • radialOutward and radialTangent derive velocity from a non-zero sampled spawn offset. Point emission naturally retains the configured emission axis.
  • RuntimeInstaller must preserve native Script Sync ownership and block conflicting or synced writes instead of adding fallback copies or compatibility lookup paths.
  • Native Script Sync ownership does not prove freshness: compare every installed runtime source with the release bundle before reporting ready.
  • VoxelParticleSystem owns one camera admission budget and shared particle pool. Bursts cannot bypass quality, visibility, emitter admission, or prewarming; a new local-space population starts at the anchor's current transform.
  • Grow a Planet may provide proven generic changes, but its game-specific renderers, presets, catalogs, and state are not plugin dependencies.