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Voxel Particles Plugin

A Roblox Studio plugin for authoring, previewing, packaging, and installing client-rendered voxel particle emitters. The repository contains the complete editor, runtime, presets, native Script Sync-safe installer, and deterministic .rbxmx release builder.

Download v13

Download VoxelParticlesPlugin-v13.rbxmx

SHA-256: 3ef608739c2b010c907c1a2decdd2a54f52934a91b8a873b2c37c89df953bc23

Install or publish the .rbxmx through Roblox Studio's local plugin workflow. Open Voxel Particles v13, then use Initialize/Update project to install the reviewed runtime and bundled presets.

If a target project uses native Script Sync, its mapped disk files remain authoritative. The plugin reports the conflict and intentionally does not overwrite those sources.

What's new in v13

  • Fresh editor preview still clones presets to bypass require() caching, but now keeps their authored parent during evaluation. Presets can safely resolve sibling defaults and helpers through script.Parent.
  • The bundled runtime remains v12 and RuntimeInstaller remains v4; this release changes only the plugin editor and its engineering contract.

v12 runtime highlights

  • ClientVfxQuality provides one shared Minimum/Low/Medium/High client VFX tier. Roblox saved graphics quality sets the ceiling; sustained frame pressure can lower it, and stable performance recovers it gradually.
  • spawnDirectionMode supports emission, radialOutward, and radialTangent velocity.
  • spawnShape = "annulus" samples a circular ring area uniformly through spawnInnerRadius.
  • The editor exposes and validates the new fields before changing a live preview emitter.
  • Minimum quality can stop continuous voxel emission without accidentally converting it into burst behavior.
  • Clean installations now include the required bundled Default preset.

The older v11 quality path lived inside VoxelParticleSystem, observed only the selected Roblox graphics setting, and scaled only each voxel emitter's rate. v12 moves the decision into a reusable shared owner with frame-pressure adaptation, diagnostics, and tier-change notifications for other client VFX consumers.

Configuration example

local config = {
	spawnShape = "annulus",
	spawnSize = Vector3.new(8, 0, 8),
	spawnInnerRadius = 5,
	spawnDirectionMode = "radialTangent",
}

Annulus X/Z values are equal positive outer radii and must satisfy 0 <= spawnInnerRadius < outerRadius. Radial direction modes use the actual sampled spawn offset; a point emitter keeps its configured emission axis.

Source ownership

  • PLUGIN_EXPORT_CORE/VoxelParticlesPlugin/init.legacy.luau — Studio editor and preview.
  • PLUGIN_EXPORT_CORE/VoxelParticlesPlugin/Internal — bundled runtime, installer, and helpers.
  • PLUGIN_EXPORT_CORE/VoxelParticlesPlugin/Internal/BundledPresets — shipped presets.
  • plugin-package.json — complete package membership and versions.
  • plugin-sourcemap.json — matching Luau analyzer hierarchy.
  • tools/build_plugin.py — deterministic package assembly and validation.
  • .agents/skills/voxel-particles-plugin — repository-specific Codex workflow.

Historical game experiments and raw media that share the original local folder are intentionally not part of this repository.

Build from source

Python 3 is required. The builder preserves non-source Roblox metadata from an existing plugin template, replaces every manifest-owned source, validates the exact hierarchy and dependencies, and refuses to overwrite its template.

python -B tools/build_plugin.py `
  --template "$env:LOCALAPPDATA\Roblox\Plugins\VoxelParticlesPlugin.rbxmx" `
  --output "dist\VoxelParticlesPlugin-v13.rbxmx"

See CHANGELOG.md for release details and AGENTS.md for repository engineering rules.

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Roblox Studio plugin for authoring, previewing, and installing voxel particle effects.

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