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Labels

Labels

  • alternative api

    The application also ships with an OpenGL or Glide renderer
  • amd

    Specific to team red
  • bug

    Something isn't working
  • can't reproduce

    The classic "works on my machine"
  • colorkey

    Why even use an alpha format, right?
  • cube maps

    Textures really, but cube like, you know
  • cursor madness

    Cursed cursor blits directly to the front buffer
  • d3d3

    Ancient chinese secret
  • d3d5

    We've gone back too far!
  • d3d6

    You thought D3D7 was cursed? Ha!
  • d3d7

    Everyone's favorite cursed API
  • ddraw

    Wait... this isn't D3D at all!
  • depth locks

    Early D3D allowed depth reads and writes, because why not...
  • driver bug

    Where's the bug? Is it on the windshield?
  • duplicate

    This issue or pull request already exists
  • DXT

    Texture compression in DDraw, quite fancy
  • enhancement

    New feature or request
  • execute buffers

    Let's use a queue for rendering, what can go wrong?
  • game bug

    They probably call it a feature
  • GDI

    Let's render to a printer!
  • intel

    Specific to team blue
  • invalid

    This doesn't seem right
  • minor bug

    A bug, to be sure, but a minor one
  • needs more info

    Someone "forgot" to fill in the issue template...
  • not a bug

    More of a reminder or a note
  • nvidia

    Specific to team green
  • P8

    Paletted textures, because we like to paint
  • parallel point lights

    Let's have a light type in D3D6 and earlier, then drop it in later APIs... wouldn't that be fun?
  • performance

    Suffers from (unusually) poor performance
  • process vertices

    The cursed SWVP call that crawls to a halt