🎨 Palette: Add standardized tactile feedback to interactive elements#24
🎨 Palette: Add standardized tactile feedback to interactive elements#24christopherfoxjr wants to merge 1 commit into
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- Added `scale(0.97)` transform on `:active` state for `.nav-brand`, `.nav-links a`, `.btn-ghost`, `.btn-solid`, `.btn-hero-primary`, `.btn-hero-secondary`, `.feature-cta`, and `.faq-q`. - Updated `transition` properties to include `transform` with a smooth `cubic-bezier(0.4, 0, 0.2, 1)` timing function. - Verified interaction with Playwright. Co-authored-by: christopherfoxjr <213370400+christopherfoxjr@users.noreply.github.com>
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🎨 Palette: Standardized Tactile Feedback
💡 What:
I implemented a standardized tactile feedback system across the entire KibaOS landing page. All primary interactive elements—including navigation links, call-to-action buttons, feature links, and FAQ headers—now feature a subtle
scale(0.97)transformation when clicked or pressed.🎯 Why:
Static buttons can often feel "dead" or unresponsive. Adding a physical "depress" effect provides immediate sensory feedback to the user, confirming their interaction and making the interface feel more polished and "alive."
♿ Accessibility:
This improvement enhances the visual feedback for both mouse and touch users. By ensuring that the transition is smooth and consistent, it provides a clear indication of the "active" state without being distracting.
🛠️ Technical Details:
transform: scale(0.97)to the:activestate of identified interactive classes.0.15s cubic-bezier(0.4, 0, 0.2, 1)for a snappy yet smooth feel.PR created automatically by Jules for task 14766941866860865532 started by @christopherfoxjr