Unnamed Roguelike
Made in Python, using tcod
A from-ground-up libtcod rework of my 2017 attempt (using the by now deprecated TDL), with a bit more starting experience and a better hold of which concepts I want to implement and how to implement them.
Still, this might never turn into a full game. Until then it's a Python playground of various proofs-of-concept.
Example screenshot (28.10.2020):

Based on TStand90's excellent update to the original Roguelike Tutorial on Roguebasin. Shout-out to the fantastic /r/roguelikedev community as well.