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Wolfenswan edited this page Jul 27, 2016 · 6 revisions

Installation

  1. Copy the ws_fnc/ folder to your mission-root folder.

  2. In the editor, place any kind of game logic and add this to it's init:
    [] call compile preProcessFile "ws_fnc\ws_fnc_init.sqf"

  3. The functions will be compiled when the mission is initialized.

Compatibility

The master-A2 branch is the last branch of offer full compatibility with ArmA2:CO. Most of the newer functions will not work in ARMA2.

I begun working on my function's library a few years ago, while Folk ARPS was still playing on ArmA2:CO. Over the time the library has grown significantly and eventually I abandoned the idea of trying to keep it compatible both ARMA2 and ARMA3.

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