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Reuse local iOS builds and cancel superseded PR checks (#7)
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Reuse local iOS builds and cancel superseded PR checks
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Publish the React Native package through npm trusted publishing
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Check the React Native package from the tree the mirror receives
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Release the React Native package as 0.1.0-beta.1
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Release Android and iOS as 0.1.0-beta.1
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Show the loading status and a blank HUD while a preset reloads the world
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List the known gaps and drop the tile and capture rows from the parit…
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Own each Vulkan shader module for the pipeline build that uses it
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Ignore clangd's index cache
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Remove LodSettings::reselectCosine and Mat4::transposed
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Reject a GLB whose default scene index is outside its scenes
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Describe what three splat-core tests guard instead of what used to break
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Document the offline LOD fixture's pose, size and error knobs as the …
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Split the Metal frame into encode steps committed in dependency order
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Render the offline LOD fixture at a given drawable size and error target
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Revert the error-ranked LOD capacity guard on Metal and Vulkan
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Deny the smallest screen errors first on Vulkan too
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Render the offline LOD fixture from a logged walk pose
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Mirror the tip of main, not the commit that queued the run
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Expose camera requests on the Android SDK
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Drive the example camera through the camera prop and Reanimated
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Add the camera prop and onCameraEvent to the React Native view
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Expose camera requests on SKSplatEngine
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Add revisioned camera requests to the shared engine
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