Xiexe/PBR_Standard_Dithered_GSAA_SLO
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Repository files navigation
This is a standard lit custom shader for unity that includes the following improvments over standard shader. Color Noise Dithering Geometric Specular Anti-Aliasing Specular Lightmap Occlusion* *SLO will only work on lightmapped objects.