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@ivomink ivomink commented Mar 11, 2026

Short description

LICENSE: BSD-2-Clause

Why we need to add this

Media (Video/Screenshots)

Checks

  • I do not require assistance to complete the PR.
  • Before posting/requesting review of a PR, I have verified that the changes work.
  • I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
  • I affirm that my changes are licensed either under BSD-2-Clause, MIT, MPL or any similar non-copyleft license.

Changelog

🆑

  • add: ur mom
  • fix: deez nuts
  • removed: herobrine
  • tweak: fent

StarlightHost and others added 14 commits April 21, 2026 10:16
…nd cluster grenade have been removed from the traitor uplink." (#4215)

## Checks

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**

:cl: STARLIGHT TEAM
- add: The flashbang, explosive grenade, electrical disruptor kit, and
cluster grenade have been returned to the traitor uplink.
## Short description
Renames and resprites some existing things in the game to align with
rule 10.

## Why we need to add this
Adhering to our own rules and guidelines.

## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.
## Short description
Resprites the Nuclear Centrifuge and adds a sprite for the Nuclear
Fabricator.

## Why we need to add this
The Nuclear Centrifuge was previously a non-commercial sprite from Goon,
and the Nuclear Fabricator just reused the Protolathe sprites. Now the
sprites are not NC, and the Fabricator has custom sprites.

## Media (Video/Screenshots)
<img width="570" height="440" alt="image"
src="https://github.com/user-attachments/assets/2c86cfff-1a0a-4c29-8337-534c9399f2b6"
/>

## Checks

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**

:cl: Conflee
- tweak: Changed sprites for the Nuclear Centrifuge for licensing, and
added new sprites for the Nuclear Fabricator so it doesn't look like a
generic protolathe anymore.
## Short description
<!-- What do you propose to change with your PR? -->
I went in to fix 1-2 bugs and oopsed my way into a massive map update.
See changelog and Media for full details, but the big changes are:

**More Docks**
- During a recent admin event on Saltern, Arrivals got blocked and
Arrivals blocked Evac from arriving.
- Evac parked in space away from the station as a result.
- This just highlights that Saltern lacks enough docks for visitors, so
I added a few by Arrivals.

**Atmospherics**
- It's tiny.
- I made it about twice as big.
- I also added a second burn chamber for Engineers to do stuff with.

**Engineering**
- It was ugly.
- I did a detail pass to make it feel a little more like an Engineering
area, and also moved a lot of the equipment into the middle of
engineering where it's easier to see.

**Screens**
- There were no screens on Saltern (the ones that show Alert Level).
- Added a bunch.

**Detailing**
- Saltern is hella old.
- I did my best to add some more interest to empty areas, either by
throwing in some more furniture or changing up the floor decaling.
- I also fixed a lot (and I mean a lot!) of small mapping errors. Floor
tiles under walls, missing decals, missing tiles under doors, etc.

**Quality of Life**
- Security has a fax machine now!
- Departmental Communications Consoles have been added!
- Captain's Room used the old Locker prototype that had all of the
Captain equipment shoved into one locker, which sucks. I made Captain's
Room bigger by knocking out a wall and adding in the suit storage and
antique laser case.
- Added a desktop computer to Library so that borgs can check the shift
time.
- Meteor shielding for Evac, Arrivals.
- Removed the stacked air sensors in the TEG burn chamber.
- Fixed the wiring for the shared airlock between Salvage and
Engineering.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Improves Saltern a lot.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
<img width="1126" height="942" alt="image"
src="https://github.com/user-attachments/assets/591f7276-9727-424b-9308-c01b0482672f"
/>

fig. 1 - Re-detailed AI Core, which was kinda boring before.

<img width="1359" height="1003" alt="image"
src="https://github.com/user-attachments/assets/b5e33f8f-ad1d-445c-915e-f1fb08f91f92"
/>

fig. 2 - Atmos is about twice as large now.

<img width="1160" height="774" alt="image"
src="https://github.com/user-attachments/assets/a7b938b3-3894-408a-9366-a23cdb0d74a0"
/>

fig. 3 - Tore out the old wall for the AME, which was usually removed
in-round anyroad. Moved the generators in to an easy-to-see part of
Engineering. Shuffled around the computers, materials a bit, and threw
in a lot of decal work.

<img width="925" height="792" alt="image"
src="https://github.com/user-attachments/assets/9f813f4d-7eaf-4f6c-bd37-d6ec24f18ec0"
/>

fig. 4 - Publicly accessible portable scrubbers. This is less pain for
both the crew and engineering.

<img width="1089" height="830" alt="image"
src="https://github.com/user-attachments/assets/0047d2e9-001d-4742-8bf0-534c4dcfee4a"
/>

fig. 5 - Mail Tech lockers.

<img width="1341" height="996" alt="image"
src="https://github.com/user-attachments/assets/01ce85df-7a87-4616-81ff-5ad6bb45a0e8"
/>

fig. 6 - Evac is now in an enclosed area like other maps. This both
shields Evac and also prevents visitor shuttles from accidentally
blocking Evac, which they _always_ did on Saltern.

<img width="1354" height="994" alt="image"
src="https://github.com/user-attachments/assets/227d5a9c-64eb-41f6-ab4a-d80fe0c6a6ee"
/>

fig. 7 - Arrivals is now an enclosed area like other maps. This both
shields Arrivals and also prevents vistor shuttles from accidentally
blocking it, which they (almost) always did on Saltern.

<img width="1327" height="987" alt="image"
src="https://github.com/user-attachments/assets/badff839-cbc4-4785-a80e-76c157ee9cb7"
/>

fig. 8 - Lots of new docking points for visitors (or enemies!) have been
added.

<img width="1169" height="828" alt="image"
src="https://github.com/user-attachments/assets/d1ae8b87-5cde-498a-8cb0-beae2b1ec1b2"
/>

fig. 9 - A nice Geneva Convention compliant cross to fill out Medical
Reception (this was very empty before).

<img width="1153" height="771" alt="image"
src="https://github.com/user-attachments/assets/21a11691-d714-43b7-b4ea-5585ca3e7f23"
/>

fig. 10 - Captain's Room is way less cramped now.

<img width="832" height="856" alt="image"
src="https://github.com/user-attachments/assets/6eca9aa9-931e-4612-b3b8-ad3088595bd3"
/>

fig. 11 - I did a pass for AI's vision. They can now see important stuff
like the Singularity / Tesla chamber like they can on other maps.

<img width="1346" height="1000" alt="image"
src="https://github.com/user-attachments/assets/e368efae-2034-4889-8442-f82748e992ef"
/>

fig. 12 - AI vision is still very blind in areas like Maints, where
intended.

<img width="529" height="552" alt="image"
src="https://github.com/user-attachments/assets/5c16a1cb-be7d-4e69-8005-506335935976"
/>

fig. 13 - Continuing with Brigmed changes, a Nanomed Security has been
mapped and the Chemistry setup has been removed.

<img width="1090" height="1002" alt="image"
src="https://github.com/user-attachments/assets/e6bf7c2f-0db0-41da-a5fb-064e7d3fcd35"
/>

fig. 14 - Showing Evac docked

<img width="1321" height="967" alt="image"
src="https://github.com/user-attachments/assets/b0d8f62a-54ef-4e1d-a381-32c90a298e25"
/>
<img width="1338" height="986" alt="image"
src="https://github.com/user-attachments/assets/b1ffd9dc-04b3-475d-b28f-28ac9eb97988"
/>

fig. 15 - Showing Arrivals docked

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Caws
- add: (Saltern) Evac meteor shielding.
- add: (Saltern) Arrivals meteor shielding.
- add: (Saltern) Several new places for visitor shuttles to park by
Arrivals & Evac (that don't block them).
- add: (Saltern) Screens! Saltern had none. Now you can see what Alert
Level it is without checking your PDA.
- add: (Saltern) Doubled the size of Atmos.
- add: (Saltern) Second burn chamber for Atmos.
- add: (Saltern) Electrolyzer for Atmos.
- add: (Saltern) Added two publicly accessible portable scrubbers
outside of engineering.
- add: (Saltern) Added a desktop computer to the Library.
- add: (Saltern) Security now has a fax machine.
- add: (Saltern) NanoMed Security added to Brigmedic.
- add: (Saltern) Added a second medical bed to Brigmedic.
- add: (Saltern) Donut vending machine added to Security.
- add: (Saltern) Some more decals in Medical Reception.
- add: (Saltern) Some (regular) non-hostile slimes to Xenobio's test
chambers.
- add: (Saltern) Re-hauled Engineering's AME room to reflect how players
actually build the AME.
- add: (Saltern) Re-hauled where the generators in Engineering were
placed, they're more obvious now.
- add: (Saltern) Way more detailing for Engineering to make it feel less
barren.
- add: (Saltern) Replaced the all-in-one Captain Locker with a regular
Captain Locker, antique laser case, and Captain's suit storage locker.
- add: (Saltern) Pride-o-Mat added by Dorms.
- add: (Saltern) Mail Tech lockers.
- add: (Saltern) Departmental communications consoles to their
respective Heads' office.
- tweak: (Saltern) Removed the interior wall between Captain's Office
and their bedroom to make the space less cramped.
- tweak: (Saltern) Improved tiling and detailing work lots of around
doors and firelocks.
- tweak: (Saltern) Moved the cell charger in Brigmed so it's easier to
see.
- tweak: (Saltern) Opening either side of the Security doors now signal
for the opposite side to close, similar to Box Station.
- tweak: (Saltern) Adjusted positioning and naming of many station
beacons across the station.
- fix: (Saltern) About 20 non-plating tiles under walls.
- fix: (Saltern) Replaced firelocks that overlapped turnstiles with edge
firelocks.
- fix: (Saltern) Duplicate air sensor in the TEG chamber.
- fix: (Saltern) Fixed AI Vision across the entire station. Some new
camera include: Arrivals, Cryosleep, Evac, and actually being able to
see the Main Engine chamber, and more.
- fix: (Saltern) Added an Entertainment Server so that TVs and cameras
actually work.
- remove: Chemmaster and chemical dispenser from Brigmed.
- remove: Extra forensic scanner from Security.
## Short description
Ports a fair amount of clothes from Moff Station, and tweaks some of
their sprites and names to match our setting a little better.

Ports with Sprite modifications:
- [#1162](moff-station/moff-station-14#1162)
- [#1091](moff-station/moff-station-14#1091)
- [#857](moff-station/moff-station-14#857)
- [#805](moff-station/moff-station-14#805)
- [#698](moff-station/moff-station-14#698)
- [#473](moff-station/moff-station-14#473)

Ports without Sprite modifications:
- [#923](moff-station/moff-station-14#923)
- [#791](moff-station/moff-station-14#791)
- [#746](moff-station/moff-station-14#746)
- [#694](moff-station/moff-station-14#694)
- [#435](moff-station/moff-station-14#435)
- [#112](moff-station/moff-station-14#112)
- [#100](moff-station/moff-station-14#100)

## Why we need to add this
More clothing's always good.

## Media (Video/Screenshots)
<img width="491" height="547" alt="image"
src="https://github.com/user-attachments/assets/2eb22618-8048-4700-ba41-7d3b5ff35d19"
/>

<img width="782" height="327" alt="image"
src="https://github.com/user-attachments/assets/f348fa3c-886f-4471-9e56-338a09146012"
/>

<img width="768" height="289" alt="image"
src="https://github.com/user-attachments/assets/febaed09-e65d-47d5-8231-740fe7dfaf45"
/>

<img width="743" height="205" alt="image"
src="https://github.com/user-attachments/assets/18f40bbc-1453-4cf6-871c-5f8afff6503b"
/>

## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld, Coolsurf6, Centronias, hollowarc, Pixel8-dev,
FreianOfVoid, TheClockman138, davyei, meganerobot, toma1993,
Hanzdegloker, whiffets, youtubepoopfuneral, PanzerVo, DuckManZach
- add: Ported a few outfits from Moff Station.
- add: Added the following to the Clothes Mate: Dark Turtleneck (MNGR),
Trendy Top, Rugged Clothes.
- add: Added the following to WinterDrobe: Field Jacket.
- add: Added the following to the Fashion-o-mat: Fancy Bartender
Uniform, Punk Skirt, Timeless Skirt, Timeless Suit, NT4 Player. The NT4
Player can also be found in the special instrument collector's crate.
- add: Added the following to mains pools: Cooler Roller Skates, Dark
Pirate Garb. They can also be found in the same crates that contain
their existing variants.
- add: Added 2 new Headphone variants, Reporter Headphones and High-End
Headphones.
- add: Reporters and Musicians can now choose to spawn wearing
Headphones.
- add: Reporter Headphones and High-End Headphones can now be selected
as trinkets, requiring 10hrs Reporter and 10hrs Reporter + Musician time
respectively.
- tweak: Grouped Headphone trinkets together.

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Short description
Fixes a typo in the Syndicate Dead Drop announcement.

## Why we need to add this
Typo

## Media (Video/Screenshots)
no u

## Checks

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**

:cl: Conflee
- fix: Fixed typo in Syndicate Dead Drop announcement.
…mplateId (#4212)

## Short description
<!-- What do you propose to change with your PR? -->
During #4095, the line `templateId: arachnid` was not copied into
`Resources\Prototypes\_StarLight\Inventory\inventories.yml` from
`Resources/Prototypes/Entities/Mobs/Species/arachnid.yml`

`Resources\Prototypes\_StarLight\Inventory\inventories.yml` Before this
PR:
```yml
- type: entity
  id: BaseInventoryArachnid
  abstract: true
  components:
  - type: Inventory
    speciesId: arachnid
    # no templateId here!
```
(comment added here just to make the error easier to see)

Compare this to Cyclorites in the same file:
```yml
- type: entity
  id: BaseInventoryCyclorite
  abstract: true
  components:
  - type: Inventory
    speciesId: cyclorite
    templateId: cyclorite # templateId defined!
```

The `templateId` was not set for Arachnids in `BaseInventoryArachnid`,
which made them get the human (default) inventory rather than their
specialized inventory template with the 2 extra web pockets.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Critical bugfix for Arachnids. They currently don't have their extra
pockets, which sucks.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
<img width="1003" height="707" alt="image"
src="https://github.com/user-attachments/assets/fe49afea-8855-438d-9998-a8afad04e203"
/>

fig. 1 - Urist McWeb is thrilled to have his web pockets back.

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Caws
- fix: Arachnids now have their 2 extra web pockets back.
<!-- IT'S NOT WIZDENS REPO, IF YOU WANT TO ADD YOUR CHANGES ON ALL
SERVERS, CREATE PR TO WIZDENS REPO -->

## Short description

Buff hardsuit lights almost across the board (except mining).

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->

Original thread:
https://discord.com/channels/1272545509562777621/1483837722329219274
PR thread, split off from the previous:
https://discord.com/channels/1272545509562777621/1483873191079313541

I'm not sure who thought that 2 tiles of vision was a good idea for jobs
that are centered around working in spaced areas or areas without power,
but this is what we _currently_ have:

<img width="695" height="489" alt="Content Client_pEJXgRauKn"
src="https://github.com/user-attachments/assets/89c4e593-c215-4c38-92fe-88ddb2f4c108"
/>

Engineering is just the prime example here given their high level of
hardsuit use, but the changes in this PR mostly involve just bumping the
base hardsuit light and tweaking from there.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->

### BEFORE CHANGES: Mining & Salvage

The basic mining hardsuit on the left, and the salvager hardsuit on the
right. These are both bought using tickets. I'm told the mining one can
be afforded after one trip.

Yes, miners get a lot, but it's pretty reasonable given the nature of
their job.

<img width="1619" height="837" alt="image"
src="https://github.com/user-attachments/assets/8276ddf1-24ef-4af1-8da2-cf6fc38baf80"
/>

### Old media

<details>

<summary>Click to expand..</summary>

### AFTER CHANGES: Cargo

Top row: Spationaut, Spationaut Leader, Salvage
Bottom row: Goliath, Maxim, QM's Maxim

<img width="1437" height="913" alt="image"
src="https://github.com/user-attachments/assets/e52431f0-d3f8-4e72-89b0-59d9d4ee0e26"
/>

Basic mining hardsuit light range was shrunk to make the step up to
advanced mining hardsuit, which was unchanged:

<img width="1575" height="701" alt="image"
src="https://github.com/user-attachments/assets/f2775d07-9382-4ea0-ba0c-b2768da2dffb"
/>

### Engineering department

Up significantly from the current status quo, but not unreasonably so.
Colors tweaked slightly to make them distinct in interesting ways
without being obtrusively colored.

Naturally, the CE gets more than their underlings.

Engineering hardsuit, Atmos hardsuit, Atmos fire suit, CE hardsuit:

<img width="1761" height="545" alt="image"
src="https://github.com/user-attachments/assets/4c0d02e7-9ea1-4e6e-9aae-83b2d5049c59"
/>

### CE and Captain

Equal range.

<img width="1049" height="475" alt="image"
src="https://github.com/user-attachments/assets/b33360ee-1d34-4133-8d77-b2e07ac114c4"
/>

### Security department

First row: Security hardsuit, Warden's hardsuit
Second row: Brigemdic hardsuit, HOS's hardsuit

<img width="1357" height="1109" alt="image"
src="https://github.com/user-attachments/assets/a4eb0c11-9017-4fe2-9b75-b9fe0159bfbb"
/>

### Syndicate

First row: Blood-red hardsuit, Commander hardsuit
Second row: Blood-red medic hardsuit, Elite hardsuit

<img width="1315" height="1179" alt="image"
src="https://github.com/user-attachments/assets/417c1285-7a14-487f-bc35-1410d03e142e"
/>

Jugsuit actually has a basic light now.

<img width="627" height="565" alt="image"
src="https://github.com/user-attachments/assets/270a5f7f-6b57-4c36-ad12-03ce4c849e19"
/>

### ERT

Shown are ERT Engineer, ERT Security and ERT Leader.

<img width="1445" height="479" alt="image"
src="https://github.com/user-attachments/assets/686e4abe-cc91-412f-aa30-efa64fc530dd"
/>

### NTSF

<img width="723" height="763" alt="image"
src="https://github.com/user-attachments/assets/cfdebb86-332a-41dc-af00-84c52b2d48a0"
/>

### Miner vs Decimus

Decimus is THEM. They are absurdly strong in every sense of the world
(though not invulnerable), but across the board they simply have _the
best_ gear. It's only logical this extends to hardsuit lights.

As seen below, matches the advanced mining hardsuit. Practically
floodlight levels of visibility.

<img width="1287" height="545" alt="image"
src="https://github.com/user-attachments/assets/f4916994-c012-4c93-87e4-c30ee630f6f7"
/>

</details>

### Latest media

See demo video here:
https://s.redmushie.me/2026/04/Content.Client_PHEbapPIY3.mp4

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

## Exhaustive changelog (not ingame)

### Basic

Non-job items.

5 radius, 1 energy.

- fire helmet
- pumpkin hat

### Intermediate

Mostly non-combatant job hardsuits.

5 radius, 2 energy.

- helmet (security's, battery powered)
- wizard void hood
- paramedic void helmet
- atmos hardsuit helmet
- engineering hardsuit helmet
- chief medical officer's hardsuit helmet
- experimental research hardsuit helmet
- blood-red hardsuit helmet
- blood-red medic hardsuit helmet
- syndicate elite helmet
- syndicate commander helmet
- cybersun juggernaut helmet
- wizard hardsuit helmet
- nanotrasen representative's hardsuit helmet
- clown battlesuit helmet
- SSF marine hardsuit helmet

### Advanced

Combat job hardsuits.

6 radius, 3 energy.

- spationaut hardsuit helmet
- spationaut lead hardsuit helmet
- salvage hardsuit helmet
- goliath hardsuit helmet
- salvager maxim helmet
- QM's luxury maxim hardsuit helmet
- security hardsuit helmet
- experimental security hardsuit helmet
- brigmedic hardsuit helmet
- warden's hardsuit helmet
- captain's hardsuit helmet
- head of security's hardsuit helmet
- luxury mining hardsuit helmet
- pirate captain's hardsuit helmet
- CBURN exosuit helmet
- blue shield hardsuit helmet

### Professional

Specialist job hardsuits, and special forces in the general sense.

7 radius, 2.5 energy.

- mining hardsuit helmet
- nanotrasen special forces hardsuit helmet
- decimus hardsuit helmet
- chief engineer's hardsuit helmet
- ERT leader hardsuit helmet
- ERT chaplain hardsuit helmet
- ERT engineer hardsuit helmet
- ERT medic hardsuit helmet
- ERT security hardsuit helmet
- ERT janitor hardsuit helmet

### Floodlight

Just mining.

9 radius, 3 energy.

- advanced mining hardsuit helmet

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative. -->

:cl: redmushie, Roro
- tweak: All hardsuit and helmet lights now have 5 or more tiles of
range. See PR for full list.
- tweak: A lot of hardsuits have had their light color tweaks to better
fit their style and/or to be more distinct among their department.
- tweak: Basic mining hardsuit light is now actually inferior to the
advanced variant.
- tweak: The security helmet uses a battery now.
- add: The Cybersun juggernaut suit has a light now.
- tweak: (Rinary) all hardsuit helmet lights now use powercell as power
source instead of internal battery with re-charge(Currently it consumes
1 mid. power-cell in 25 minutes).

---------

Co-authored-by: Rinary <rinary.super@gmail.com>
starlightgithub Bot and others added 30 commits May 6, 2026 06:15
## Short description
<!-- What do you propose to change with your PR? -->
- Adds Lawyers and a Lawyer Office.
- Adds an IPC repair bay to Robotics and chargers to the Brig. Also
added a dummy APC that's just for IPC charging (it's not connected to
Brig infrastructure).
- Adds a condenser to Chemistry connected to distribution.
- Added the new signs from #4339 

Plus some fixes. See CL.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
- Supports #4336 
- Supports #4335 
- QoL & bugfixes are good

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
<img width="770" height="664" alt="plasma lawyer"
src="https://github.com/user-attachments/assets/d3de5ff1-0e50-437b-9940-47a8365ab12c"
/>

fig. 1 - Lawyer. The sign starts off at roundstart and the window starts
tinted. Pushing the button makes the sign turn on and the window untint.

<img width="723" height="492" alt="image"
src="https://github.com/user-attachments/assets/3119c343-1270-45d3-9a90-0b1a6fc2cb15"
/>

fig. 2 - Condiment dispenser for chefs. Some recipes need it.

<img width="932" height="969" alt="image"
src="https://github.com/user-attachments/assets/6f1dbacb-df3a-41a5-b83e-d537df3bc248"
/>

fig. 3 - Condenser in Chemistry. I was asked to map these more
consistently.

<img width="989" height="901" alt="image"
src="https://github.com/user-attachments/assets/ed0743c7-7de1-4800-a30a-77e14fa42b7c"
/>

fig. 4 - IPC repair Bay. Moved two of the chargers outside.

<img width="1262" height="980" alt="image"
src="https://github.com/user-attachments/assets/8031b786-362c-4903-a215-45f19217efaf"
/>

fig. 5 - Charging areas in Brig for IPCs.

<img width="871" height="737" alt="image"
src="https://github.com/user-attachments/assets/4f3307dc-d694-48a1-9df9-97d36e392da7"
/>

fig. 6 - Station beacons for IAA, Lawyer.

<img width="1256" height="863" alt="image"
src="https://github.com/user-attachments/assets/b6da2cb4-0409-42ef-94ae-c391a83d8be4"
/>

fig. 7 - NTR sign.

<img width="726" height="744" alt="image"
src="https://github.com/user-attachments/assets/c0aab40d-f188-47aa-85bc-ab272efc9627"
/>

fig. 8 - Courtroom signs, and the windoors have been updated to
Courtroom versions.

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Caws
- add: (Plasma) Lawyers.
- add: (Plasma) Lawyer Office.
- add: (Plasma) Condiment station added to kitchen.
- add: (Plasma) Condenser added to Chemistry.
- add: (Plasma) IPC repair bay added to Robotics.
- add: (Plasma) Cyborg charging stations added to Brig.
- add: (Plasma) Signs added to Courtroom, IAA, and NTR.
- add: (Plasma) Station beacon added to IAA.
- tweak: (Plasma) Updated windoors in the Courtroom to Courtroom
accesses.
- fix: (Plasma) Linked operating table to operating computer in Robotics
surgery.
- fix: (Plasma) Fixed missing distro and waste pipes south of Bar.
## Short description
<!-- What do you propose to change with your PR? -->
Pt 3 of #4361
Cleans up a lot of Warnings in the P -> S _Starlight Client files
Removes unused usings, Dependency's, Starlight Comments, ect.
Simplifies anything I noticed during this too.
Naming rule violations
Expression body's
File scoped namespaces

Ive made sure everything still works and there's 0 In-game changes from
this.

All the remaining warnings are from obsoletes.
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Warnings pile up over time. Slowly increasing build time, especially for
anyone using a lower end PC.
A clean repo makes a nice repo.
## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
N/A
## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

Not Player Facing

---------

Co-authored-by: Your Name <you@example.com>
## Short description
Fixes the desoxyephedrine pills' name accidentally labeling them lead.

## Why we need to add this
Bug fix.

## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld
- fix: Desoxyephedrine pills are now properly named, instead of being
labeled as lead.
## Short description
<!-- What do you propose to change with your PR? -->
Adds a new piece of menu art by our very own deltaVelocity!
PR'd on their behalf on their request.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
It looks cool and one of our own made it!

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
<img width="2560" height="1440" alt="image"
src="https://github.com/user-attachments/assets/7619e3de-f1d7-4f58-805d-0fb0c58b6c0c"
/>


## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: deltaVelocity
- add: Added new menu art featuring a sec department out of chems.

---------

Co-authored-by: RHSvenson <rsvens21@student.aau.dk>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Short description
Wizden changed it so outer clothing like winter coats were 2x3, to match
their 2x3 inventories. We made outer clothing storage have 2x2 storage,
to match their inventory size. We merged wizden's changes, so we don't
need to keep our storage reduced to 2x2 anymore, as outer clothing is
now 2x3, again.

## Why we need to add this
We accepted a wizden balance merge but didn't actually inherit the
reason they did it.

Starlight comment removed since that line is now equal to Wizden's.

## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld
- tweak: Outer clothing storage is now 2x3 again.
## Short description
<!-- What do you propose to change with your PR? -->
Pt 4 of #4362
Cleans up a lot of Warnings in the T -> X _Starlight Client files
Removes unused usings, Dependency's, Starlight Comments, ect.
Simplifies anything I noticed during this too.
Naming rule violations
Expression body's
File scoped namespaces

Ive made sure everything still works and there's 0 In-game changes from
this.

All the remaining warnings are from obsoletes.
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Warnings pile up over time. Slowly increasing build time, especially for
anyone using a lower end PC.
A clean repo makes a nice repo.
## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
N/A
## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

Not Player Facing

---------

Co-authored-by: Your Name <you@example.com>
Co-authored-by: Rinary <rinary.super@gmail.com>
## Short description
<!-- What do you propose to change with your PR? -->
Brings us up to wizden 362d09e and properly comments NuBody revert.
The last upstream merge was done without a proper merge causing annoying
merge conflicts
Role time changes got caught in this but its fine. Ive opted to only
take the Intern role changes, all the other times have been set by us so
i'm not touching them.

This is the start of my attempt at bringing us to Current Wizden.
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Comments were slightly confusing, files that were deleted upstream were
still in the upstream folder.
## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [ ] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Wizards Den Team
- tweak: (Kowlin) All intern jobs (Besides Cadet) now lock out after 10
hours, up from 5 hours.

---------

Co-authored-by: B_Kirill <153602297+B-Kirill@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: neomoth <admin@neomoth.dev>
Co-authored-by: Samuka <47865393+Samuka-C@users.noreply.github.com>
Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Kowlin <10947836+Kowlin@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Your Name <you@example.com>
## Short description
Adds implant slots and associated surgeries to IPCs

## Why we need to add this
They currently only get eye implants.
Also removed IPCs from the species whitelist for Laspi surgery.
Also made cyberlimb tools function as robot surgery tools as they
should.
Also added a new admin trick to add an engineer arm, analogous to the
reaper arm trick.

## Media (Video/Screenshots)
<img width="364" height="235" alt="image"
src="https://github.com/user-attachments/assets/db08dfc6-1f8a-4b73-8341-ca6e37ffbe60"
/>
<img width="856" height="460" alt="image"
src="https://github.com/user-attachments/assets/226a4b34-f496-4e4c-a74e-d14855144707"
/>


## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: Citrea
- add: IPCs can now accept brain and hand implants.
- fix: Cyberarm tools can now be used for surgery on IPCs.
## Short description
Mapping upkeep on Starboard + HUGE mains expansion

## Why we need to add this
Mapping upkeep + more mains always good.

Supports:
- [#4334](#4334)
- [#4335](#4335)
- [#4336](#4336)

## Media (Video/Screenshots)
Robotics
<img width="921" height="849" alt="image"
src="https://github.com/user-attachments/assets/90e492bc-112b-4d57-abf8-38b1747a4e6f"
/>

Genpop
<img width="735" height="227" alt="image"
src="https://github.com/user-attachments/assets/65ccaa70-9be4-4fb8-b525-72bb918b722f"
/>


Keycard
<img width="203" height="257" alt="image"
src="https://github.com/user-attachments/assets/8aa18a3e-1e74-4302-a64d-e3c4bc019647"
/>
<img width="438" height="372" alt="image"
src="https://github.com/user-attachments/assets/8d88b3b0-2fba-4369-b3e1-08cca25da998"
/>
<img width="315" height="262" alt="image"
src="https://github.com/user-attachments/assets/9ceb3153-79f6-4583-8e1e-72014d3a5a1a"
/>
<img width="292" height="195" alt="image"
src="https://github.com/user-attachments/assets/dc6e1574-b18b-4307-9570-c8bb6ccfcdca"
/>
<img width="248" height="376" alt="image"
src="https://github.com/user-attachments/assets/a0c70232-39a9-4b3e-a347-ba9e614bf3bd"
/>
<img width="259" height="316" alt="image"
src="https://github.com/user-attachments/assets/980f8706-1fc2-4412-99ca-5b1c6d3b617d"
/>
<img width="444" height="372" alt="image"
src="https://github.com/user-attachments/assets/eae8f92b-ed4b-4625-bb91-79215221e9e9"
/>


Lawyers
<img width="593" height="508" alt="image"
src="https://github.com/user-attachments/assets/3add345b-edc1-4948-9598-bc8c0dd52594"
/>
IAA room change
<img width="379" height="510" alt="image"
src="https://github.com/user-attachments/assets/5cca1ca8-b5d4-4944-b579-95629a429da5"
/>

New mains
<img width="1183" height="872" alt="image"
src="https://github.com/user-attachments/assets/128db029-c6a3-49ea-9f0f-9ab98dde472d"
/>
<img width="1176" height="866" alt="image"
src="https://github.com/user-attachments/assets/7c39fe1a-bf2a-45d8-970b-3d511ad16404"
/>

<img width="1171" height="819" alt="image"
src="https://github.com/user-attachments/assets/1859f560-48e4-4471-ae48-577ad558e3f4"
/>
<img width="1275" height="819" alt="image"
src="https://github.com/user-attachments/assets/e8e514c1-5d7a-42d0-81d4-b8624f05530d"
/>

Updated mains
<img width="1251" height="907" alt="image"
src="https://github.com/user-attachments/assets/0c336f87-3a63-4eeb-974a-58c2132898f3"
/>
<img width="1152" height="857" alt="image"
src="https://github.com/user-attachments/assets/7ccb1fe1-2c00-4b91-b9b4-8db305cdd910"
/>

All these machines are empty
<img width="593" height="378" alt="image"
src="https://github.com/user-attachments/assets/2d7b9ab4-3a22-4667-998a-28d5256df992"
/>

But... there's some new prizes up here, if you can brave it.
<img width="922" height="666" alt="image"
src="https://github.com/user-attachments/assets/3833c46c-c037-4ac3-8dd0-9bfd54a380a8"
/>


## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld
- add: (Starboard) Massive Mains expansion north of Cargo/Science.
- add: (Starboard) The Lawyers have arrived.
- add: (Starboard) Robotics and the Brig now support IPCs.
- add: (Starboard) Keycard Authentication Devices have been added to all
heads' rooms.
## Short description
Fixes the normal golden mk 58 to no longer accept everything.

## Why we need to add this
I forgot about it

## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld
- fix: You can no longer insert literally anything into the normal
golden mk 58.
## Short description
<!-- What do you propose to change with your PR? -->
Winter coats have a `coolingCoefficient` of $0.1$. That's really strong.
It's actually so strong that winter boots don't matter.

This PR introduces these changes:
- Reduces the winter coat's `coolingCoefficient` to $0.35$ (from $0.1$)
- Reduces the winter boot's `coolingCoefficient` to $0.6$. (from $0.5$)
- Adds `TemperatureProtection` to scarves, with equivalent temperature
protection to boots.

Wearing a 'full set' of winter clothing (coat, boots, & scarf) will get
you close to the original $0.1$ value of only wearing a winter coat.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
For scarves:
- They're scarves, and scarves help you keep warm IRL. 
- They're also often mapped in the WinterDrobe and mapped in cyrogenics,
but up until now scarves were just cosmetic.
- This change makes them line up with player expectations. Scarves are
warm and should keep you warm.

For winter coats:
- Winter coats _should_ be good at preventing you from being chilly, but
they're very over-tuned at the moment.
- Winter coats are currently so effective they make winter boots and the
new scarves irrelevant.
- With a coefficient of $0.35$, they're still the best single piece of
clothing you can wear for cold temperature protection, _but_ it'll
encourage you to pair it with winter boots or scarf to get about as much
temperature protection as before the change.

Lastly, Lobster is being made cold, dangerously cold. This PR is a
lead-up to that.
- Having scarves protect from cold gives players more flexibility as to
what warm clothing they will use on a cold Lobster.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
Some notes on testing:
- Testing was generally done with Lizards because they're sensitive to
cold and the most affected by changes.
- Species like Vulpkanin are very resilient to cold temperatures and are
significantly less affected by these changes.

<img width="642" height="579" alt="image"
src="https://github.com/user-attachments/assets/6d25a307-4f02-4a96-9f80-f574dfc6511e"
/>

fig. 1 - Extreme cold (-65C)
- Urist McScarf (left) is happy with a winter coat and a scarf. His body
temp is good and his movement speed is normal.
- Urist McBoots (middle) is happy with a winter coat and winter boots.
Same body temp / movespeed as McScarf.
- Urist McCoatless (right) is unhappy and freezes to death over the
course of approximately 9 minutes.
- As a frame of reference, a lizard with no winter clothing at all will
die in approximately 5 minutes.

<img width="741" height="431" alt="image"
src="https://github.com/user-attachments/assets/f4b156d9-f53d-4aeb-bc09-a8a4d52876ae"
/>

fig. 2 - Kitchen Freezer temperatures (-38C)
- Urist McCoat (left) is cold in the freezer with just his winter coat.
His movespeed is reduced, but he's not cold enough to get damaged even
if he stays in the freezer for a very long time. If he wears a scarf or
boots, his movespeed wouldn't be reduced by the cold of the freezer,
too.
- Urist McBoots (middle) will slowly die in the freezer with just his
winter boots. He should've packed a coat.
- Urist McScarf (right) will slowly die in the freezer with his his
scarf. He should've packed a coat.
- Wearing Boots and a Scarf (like Urist McCoatless from fig. 1) would be
roughly equivalent to wearing a winter coat $(0.6 \times 0.6) = 0.36$.
Testing confirms that a Lizard with just boots and a scarf will be
chilly, but won't get hurt in the freezer.

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Caws
- add: Scarves now protect you from cold temperatures, equivalent to
wearing winter boots.
- tweak: Winter boots protection from cold temperatures has been
slightly decreased.
- tweak: Winter coats protection from cold temperatures has been
decreased. Wearing a coat with either a scarf or boots will still give
you plenty of resistance against dangerously cold temperatures.
## Short description
<!-- What do you propose to change with your PR? -->
- The Hushpup is pretty cool, but it only comes with 4 shells.
- You can't buy a box of shotgun ammo in the uplink.
- You can buy a bulldog drum mag and cycle it, but that feels clumsy.

This just lets you a buy a box of shotgun ammo.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Positive support in Suggestions on Discord:
https://discord.com/channels/1272545509562777621/1500689160485343272

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
<img width="938" height="567" alt="image"
src="https://github.com/user-attachments/assets/d3b6d792-4692-4363-ba13-2e8b4a621792"
/>

fig. 1 - Buckshot ammo is now available in the uplink.

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Caws
- add: Boxes of shotgun ammo are now available on the Syndicate Uplinks.
Hushpup enjoys rejoice.
cont of #3979 I'm back now

## Short description
Ports TheDenSS14/TheDenTwo#61
> Added quick construction radial menus to relevant materials, letting
you quickly build structures without having to open the build menu
(which can be cumbersome).

this Pr also adds most types of glass sheets to quick construct

## Why we need to add this
quoting the original PR
> Frankly, navigating the build menu to place down say, two grilles, is
annoying. Being able to just interact with a rod in your hand to place
one down saves time and feels more comfortable when repairing large
areas with multiple different materials.

## Media (Video/Screenshots)

https://github.com/user-attachments/assets/9327bee1-c44c-4e4a-8c33-89664e9ea055

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**

:cl: Kirb, honeyed-lemons
- add: Quick Construct, use a construction material in your hand to
access a radial menu of common blueprints.
## Short description
<!-- What do you propose to change with your PR? -->
Requires
#4345

Ports
moff-station/moff-station-14#1198 (MIT)
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
More games!
## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
<img width="1062" height="420" alt="image"
src="https://github.com/user-attachments/assets/568922e2-45ea-4543-a140-c5e3623b3ea3"
/>
<img width="1810" height="1538" alt="image"
src="https://github.com/user-attachments/assets/11c12a37-160c-478b-8b22-624004fe5965"
/>
<img width="998" height="471" alt="image"
src="https://github.com/user-attachments/assets/453890b3-840d-4546-bcb0-970becb836b4"
/>

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Huaqas, Centronias
- add: Go Fish! A new card game can be found in the Games Clean Fun
Vendor!

---------

Signed-off-by: Huaqas <zacswebb@gmail.com>
Co-authored-by: Huaqas <zacswebb@gmail.com>
Co-authored-by: Your Name <you@example.com>
## Short description
<!-- What do you propose to change with your PR? -->
Rewords many of the old backgrounds to be less about just gaining
exclusive character information, and keyed now more towards roleplay.
Also introduces 4 New Backgrounds: USSP, Paradox, Fringe, and Frontier.

Also adds another Background Trait slot during character creation, you
can now have 2 Backgrounds! This is to encourage creative storytelling.
Since backgrounds from this point on are going to be much more
RP-Focused, it gives leeway for players to choose multiple backgrounds.
Combining these together can create far more interesting and deep
storylines, where players must fill in the gaps and figure out what
happened in their characters past to connect the dots. Overall, this
encourages players to think more deeply about their characters
backgrounds, and should lead to greater overall character depth.

Any background that hasn't been included in this list has not been
changed.

_Old Version: 
Civilian
You gain no additional information._
New Version:
**TSF Coreworlder**
You grew up in the core of the Trans Solar Federation. From Alrescha to
Sabik, maybe even hailing from the human birthrock of Earth, you come
from one of the 160 Worlds that make up the TSF. Life in the core is
prosperous, simple, free of conflict. But something drove you here, into
the arms of NanoTrasen in the far Corporate Frontiers. What was it?
Bordeom? Betrayal? A desire for something more?

**Outer Fringes**
The far side of nowhere. The very limits of known space, out where the
great expanse leads to the rest of the unclaimed galaxy. Where countless
unknown splendors and horrors await. Strange cultures are said to form
here, from hiding criminals or religious expeditions, with no hope of
support from the frontier or core worlds. What was it like to grow up
here? Who were the people who raised you - and why were they all the way
out here? What were they trying to find - or trying to escape?

**Corporate Frontier**
Beyond the Core Worlds lies the Corporate Frontier, a place where
countless organizations ever so slowly expand out into the greater
galaxy. This is where our own NanoTrasen made its fame, as well as
hundreds of others. The Cybersun corporation, Interdyne Pharmaceuticals,
Vulcan Industries, Terraquad Logistics, these groups form their own
secular societies with corporate laws and governance. Growing up here
isn't easy, most view life as a commodity to be sold and purchased. Did
you buy your way out? Or have you never managed to leave?

_Old Version:
Former Soldier
As a former member of a Mercenary Company, the NanoTrasen Defense Fleet,
or a Sector Militia, you have passing familiarity with all firearms.
While you may not know who uses them or that their typical users are
even real, such as Nuclear Operatives with the China Lake, you do know
that the gun itself exists. You may pick and choose how far this
knowledge goes, and choose to simply know nothing about certain guns._
New Version:
**Ex-Military**
You worked for a military, be it a private mercenary organization, the
NTNC core, or the TSF's vast intergalactic fleets. Not all military
roles are violent, including officers, medical staff, and engineering.
Regardless of what you did, your life was rather rigidly organized under
a strict hierarchy. Though those days are now behind you, what mark did
they leave on you as a person? Why did you join? Why did you leave? Do
any of those distant battlefields still haunt your waking dreams?

_Old Version:
Romerol Disaster Survivor
You are one of a few survivors of a Romerol outbreak, from before the
implementation of the PSO Cloning System. You know that the undead are
real, and some of how they behave. Of course nobody would ever believe
you if you told them._
New Version:
**Romerol Disaster Survivor**
They came for you, rotting shambling hordes. Putrid bile dripping from
broken jaws, yellowed eyes seeping out from their sockets. The screams.
Nowadays, sequestered in Corporate Space, they're a myth. Something to
joke about with friends. And anyone who says otherwise disappears, and
comes back... different. What are they hiding? Why don't they let people
know?

_Old Version:
Xenos Disaster Survivor
You are one of a few survivors from a Xenos attack. You know what types
of Xenos there are, and how they operate in general terms. Most people
have never even seen a real Xenos, and surviving an encounter is rare.
You have seen horrible things that very few others have._
New Version:
**Xenos Disaster Survivor**
The hive fleets. The scratching at the door. The sea of chitinous bodies
rolling over each other to rip your flesh from your bones. To many, the
Xenos frontlines are a far and distant thing, rarely thought about. But
they have left their scar on you. Perhaps you were a soldier among the
TSF forces, fighting back the hordes. You could have been a field
researcher, combat engineer, or simple civilian living at the edges of
that ever-ongoing war. It doesn't matter - they didn't care. The tide
swallowed your old life, in an ocean of chittering mouths.

_Old Version:
Deific Encounter
You have experienced something that you are certain was a miracle.
Something that could only have been an act of a God._
New Version:
**Deific Encounter**
You have experienced something that you are certain was a miracle.
Something that could only have been an act of a God. Maybe it was the
Honkmothers call, from a dream of eternal laughter. It could have been
the blood-rites of Nar'sie, as you bore witness to a red-robed ritual
you should never have seen. Or the corruption of that unknowable thing
that exists in the spaces between time, granting cultists a shimmering
crown over their heads. It could have been anything - what was it that
you saw?

_Old Version:
Magical Encounter
You survived an encounter with something that you can only describe as
magic. Something you can not explain rationally. Maybe those Wizard
Federation people are only partially insane._
New Version:
**Magical Encounter**
You survived an encounter with something that you can only describe as
magic. Something you can not explain rationally. Voids of space that are
entirely pitch-white. Living fridges that have the secrets of the
universe carved inside them. A green glowing light under the airlock in
corridor nine, that fills your head with nightmares beyond reckon. Maybe
those Wizard Federation people are only partially insane.

_Old Version:
Petty Criminal
While reformed, more or less, you used to get involved in the types of
crowds and businesses you really shouldn't have. Because of these
connections, you are aware of what items on the station are likely to be
worth a lot, and that they are probably targeted by the Syndicate and
other Thieves. You know what all the Steal Objective Targets are._
New Version:
**Criminal History**
It wasn't an easy life, but it was yours. Could have been you were a
hacker on the planetary nets, skimming corporate bank accounts. A simple
street-mugger, living wallet to wallet. Maybe part of a gang in your
younger years, robbing folks alongside fellow pirates and corsairs.
That's all in the past now, you work for the Corporations these days.
But their safety seminars and security forces haven't manage to grind
your history out of you - and you may just find yourself back in your
old roots.

**Paradox Clone**
You did what you had to do make the timeline right. After being warped
into this time stream, you murdered your counterpart, and took their
place. Everything's just the slightest bit different here - and there's
a gnawing feeling that you don't belong.

**Ex USSP**
The Union of Soviet Socialists Planets is a colossal governing body,
taking up almost one fourth of all inhabited space. You were born
amongst those red stars. Indoctrinated from childhood, you still
remember the chants, the glorious history, and the sound of jackboots
kicking down doors at night. You could have been a soldier, fighting for
the great cause. You might have been a worker, indentured amongst
mind-numbing grey corridors and dim lights. A scientist for the Soviet
war effort - an engineer for the ancient power plants that fuel their
socialist state. But now you're here, far from the Red Star. How did you
get here? What allegiances do you still hold to that distant power, that
rules so much of the night sky?



## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Under pursuit of Karma and myself to distance the Backgrounds system
from just being a way to attain meta-knowledge for a character, we have
elected to try for a more roleplay approach, that focuses less on just
trying to reveal information to the player.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl:
- tweak: Completely changed most of the backgrounds wordings as to
encourage RP rather than grant Meta-Info.
- add: Added "USSP" Background.
- add: Added "Paradox Clone" Background.
- add: Added "Corporate Frontier" Background.
- add: Added "Outer Fringe" Background.
- add: You can now have 2 Backgrounds.

---------

Co-authored-by: Rinary <rinary.super@gmail.com>
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