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Make the case structure match a real front-intake tower - #22
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Closes #21. - Front I/O: the buttons and ports sat inside the case, under the roof. They are now one row on a brushed plate set into a solid band across the top front edge: power with a lit ring, reset, two USB-A, USB-C and a headset jack. The row is laid out from each item's real width with equal edge-to-edge gaps and centred on the plate, so the alignment is computed rather than hand-placed. New `frontio` concept. - Rear I/O: the shield was a solid plate a few millimetres in front of the ports, so from behind there were none. The board now carries a realistic stack (Wi-Fi posts, BIOS/CMOS buttons, HDMI and DisplayPort, USB-A and USB-C, 2.5 GbE, audio) and the shield's holes are cut from the connectors' own positions, with the faces flush and a flange back to the panel. - Front and dust filters: the glass front with the fans pressed against it and a narrow intake strip is replaced by a perforated mesh front. Fine-mesh filters sit behind it, in the lid and in a slide-out tray under the supply intake. New `dustfilter` concept. The floor intake is moved under the supply's fan instead of half beside it. - Clipping: the glass and mesh panels ran through the top and bottom rails, the shroud deck ran through the tray, the lid's screws and trim ran through the roof, the rear fan sat through a solid rear panel, and the 8-pin EPS lead ran through the I/O shield. Each is fixed: panels fit between the rails, the rear panel has a fan cut-out and grille, and the EPS lead now runs behind the tray and through a grommet above the board. - Disassembly: covers marked `opensFirst` (panels, lid, filters) leave in the first fifth of the slider, so the fans no longer move through the front panel. The rear fan comes out inward, and the shroud slides out instead of rising into the graphics card. - Cut sheets are square-edged, removing the seam lines along the rear panel. tests/case.test.ts adds three checks: no fan runs into the front covers during disassembly, every rear connector is visible through the shield, and the front I/O is on the outside. ARCHITECTURE.md covers the new conventions.
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Closes #21.
They are now one row on a brushed plate set into a solid band across the
top front edge: power with a lit ring, reset, two USB-A, USB-C and a
headset jack. The row is laid out from each item's real width with equal
edge-to-edge gaps and centred on the plate, so the alignment is computed
rather than hand-placed. New
frontioconcept.ports, so from behind there were none. The board now carries a realistic
stack (Wi-Fi posts, BIOS/CMOS buttons, HDMI and DisplayPort, USB-A and
USB-C, 2.5 GbE, audio) and the shield's holes are cut from the connectors'
own positions, with the faces flush and a flange back to the panel.
and a narrow intake strip is replaced by a perforated mesh front. Fine-mesh
filters sit behind it, in the lid and in a slide-out tray under the supply
intake. New
dustfilterconcept. The floor intake is moved under thesupply's fan instead of half beside it.
the shroud deck ran through the tray, the lid's screws and trim ran through
the roof, the rear fan sat through a solid rear panel, and the 8-pin EPS
lead ran through the I/O shield. Each is fixed: panels fit between the
rails, the rear panel has a fan cut-out and grille, and the EPS lead now
runs behind the tray and through a grommet above the board.
opensFirst(panels, lid, filters) leave in thefirst fifth of the slider, so the fans no longer move through the front
panel. The rear fan comes out inward, and the shroud slides out instead of
rising into the graphics card.
tests/case.test.ts adds three checks: no fan runs into the front covers
during disassembly, every rear connector is visible through the shield, and
the front I/O is on the outside. ARCHITECTURE.md covers the new conventions.