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Complete re-write#14

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EasyAsABC123 wants to merge 43 commits into
ZackFreedman:mainfrom
EasyAsABC123:main
Open

Complete re-write#14
EasyAsABC123 wants to merge 43 commits into
ZackFreedman:mainfrom
EasyAsABC123:main

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@EasyAsABC123

@EasyAsABC123 EasyAsABC123 commented Jan 28, 2026

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  • Adds terminal emulator (good for testing how a design will look before pushing)
  • Utilizes PlatformIO (instead of ArduinoIDE)
  • Adds tests/emulator code
  • Adds more animations
    • Rainbow
    • Heartbeat
    • Chase (inspired by pacman)
    • Rainbow Pinwheel
    • Rainbow Radiate
    • Shooting Star (probably should be named falling star or icicles)
  • Adds web interface
    • Utilizes websockets and diff for data minimizing (10 updates a second, every 100ms to all connected clients)
    • Reconnection logic
    • Deep sleep toggle
    • Manual controlling which animation is being played
    • Live View of pixel state
    • more
    • image
    • image
    • image

Changed to have #ifndef for switching between dotstar and neopixel
Added ability to ignore the heartbeat sensor all together
working platformio

Updated to have global variables

for diff

up to date without all new code

update ripple to be object based and use variables instead of 2 index array

update starburst to be a flower

updated cube animation

fade

Changes to increase performance and add missing cube

Updated to have pause during update

variable cleanup
full brightness
common settings moved together
removal of some variables
Added list of fun nodes (nodes with more than 3 connections, used for random pulse)
EasyAsABC123 and others added 13 commits January 28, 2026 19:44
…issues fixed on rainbow radiate and pinwheel
Modified FireworksAnimation to start rockets from a random bottom node (0, 1, or 2)
instead of the fixed top node (24).
Adjusted direction finding logic to correctly launch rockets upwards from bottom nodes.
Updated pathfinding and ripple start calls to use the new random start node.
- Set targetNode to a random top node to ensure rocket travels upwards.
- Simplified rocketDuration to a random value to encourage mid-air explosions,
  rather than exploding upon reaching the target.
…configuration over restarts, and start back up without deep sleep when button on esp32 is pressed
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