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Rust mod framework for UE5 (Grounded 2, Outworld Station), Unity (Wild West Miner), and DLL injection (Horsey Game)

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modforge

Vibecoded. This repository is AI-generated under human direction and review.

A Rust toolkit for building mods across Unreal Engine, Unity, and native games.

Ueforge supports UE5 mods, Unityforge supports Unity mods, and native games such as Horsey Game use Modforge directly.

flowchart TD
    MF["Modforge<br/>Shared systems"]
    UE["Ueforge<br/>UE5 and UE4SS"]
    UNITY["Unityforge<br/>Unity Mono and IL2CPP"]
    HORSEY["Horsey Game<br/>Native PE"]

    MF --> UE
    MF --> UNITY
    MF --> HORSEY

    UE --> G2["Grounded 2"]
    UE --> MISERY["MISERY"]
    UE --> OWS["Outworld Station"]

    UNITY --> S1["Schedule 1"]
    UNITY --> SURVIVALIST["Survivalist"]
    UNITY --> WWM["Wild West Miner"]
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modforge

Engine-independent systems usable by a mod or a standalone game.

Category Capabilities
Control Arguments, Envelope, Operations, Server, Client, Debug, Snapshots
Lifecycle Settings, Logging, Shutdown, Reload, Workers
Telemetry Counters, Rings
Native Hooks, Vanilla, SEH
Research Patterns, Scanning, Processes, Research, Minidumps
Input Input, Actions
UI UI, HUD
Items Items, Quality, Crafting, Vendors
Progression Upgrades, RPG
Actors Actors, Decisions, Memory
Conflict Combat, Factions
Society Genomes, Missions
Survival Survival
Storytelling Storytelling, Dread
World Biomes, Structures, Annexes, Monuments, Worlds, Rolls
Testing Testkit, Harness
Delivery Deploy

See modforge/README.md and modforge/docs/.

ueforge

The Unreal Engine 5 and UE4SS binding layer.

Category Capabilities
Lifecycle Lifecycle, Shim, Features, Shutdown, Reload
Runtime Objects, Functions, GObjects, Names, Strings, Arrays, Fields, Parameters, Offsets
Hooks ProcessEvent, Vtables, Falls, Damage, Frames, Queue
Data DataTables, Tweaks, Dynamic, Discovery, Assets, Uassets
Gameplay RPG, Inventory, Statuses
UI ImGui, Classes, Structs, Tables, Scanner, TweakUI
Control Selectors, Operations, Scanning, Counters, Snapshots, HTTP
Testing Client, Scenarios, Builds

See ueforge/README.md and ueforge/docs/.

unityforge

The Unity Mono and IL2CPP binding layer.

Category Capabilities
Loaders BepInEx, MelonLoader, Survivalist
Lifecycle Lifecycle
Bridges Mono, IL2CPP, Boundary, Shim
Hooks Hooks
Runtime Objects, Selectors, Input, Queue
RPG Effects, Triggers, Skills, Tracking, Identity
Control Operations, Client

See unityforge/README.md and docs/unityforge-plan.md.

Game-side mods

Game Engine / loader Purpose Rating
Grounded 2 ueforge (UE5 / UE4SS) Adds persistent RPG progression and survival-focused character customization. 4/10
MISERY ueforge (UE5 / UE4SS) Provides runtime controls for survival balance, movement, vendors, and emission timing. 2/10
Outworld Station ueforge (UE5 / UE4SS) Adjusts item stack sizes through live Unreal Engine data tables. 3/10
Schedule 1 unityforge (IL2CPP / MelonLoader) Adds combat progression, farming rewards, and kill-driven loot. 3/10
Survivalist unityforge (native mod loader) Builds an evolving survival sandbox around factions, settlements, missions, and adaptive events. 1/10
Wild West Miner unityforge (Mono / BepInEx) Experiments with RPG progression and removes demo movement restrictions. 2/10
Horsey Game modforge (PE inject) Provides an injectable research and control layer for Horsey Game state. 3/10
Scrap Mechanic Lua (native) Rebalances survival inventory, fuel use, building limits, and respawn rates. 3/10
Quasimorph C# (native mod API) Provides a minimal C# scaffold for the game's first-party mod API. 1/10

Rating scale: 10/10 = ready for 1000 players, fun, zero bugs.

Docs

Workspace-level docs live in docs/: todo.md, changelog.md, unityforge-plan.md. Per-mod docs are linked in the table above. Framework docs: ueforge/, unityforge/. Research tooling: decomp/ (r2sleigh-based, WSL-only), falcon-printer/ (retired prototype, docs only).

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Rust mod framework for UE5 (Grounded 2, Outworld Station), Unity (Wild West Miner), and DLL injection (Horsey Game)

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