Inferno begins with the player in a quiet, ominous bedroom: Level 1: Limbo, where something unthinkable happens. This moment becomes the catalyst for a symbolic descent through the layers of sin, each represented as a standalone gameplay challenge.
Your journey ends where it began.
- Open the project in Unity Hub.
- In the Project window, navigate to the Scenes folder.
- Double click the scene named MainMenu to load it.
- Press the Play button at the top of the Unity Editor.
- The game will start from the main menu, and you can play through all levels from there.
A surreal, oppressive bedroom setting.
- The game begins with a disturbing act by the player character that triggers the descent.
- Minimal interaction, heavy atmosphere, and a subtle narrative opening.
A level themed around temptation and avoidance.
- Your goal: Evade the manifestations of temptation that attempt to pull you in.
- Mechanics focus on:
- Movement
- Timing
- Resisting the easy path
Two sins merged into one chaotic chase sequence.
- A massive fat demon relentlessly pursues you.
- Your tools for survival:
- Collect healthy food items to maintain stamina and health
- Avoid junk food, which drains your health
- Outmaneuver and outrun the demon long enough to escape
A mix of runner gameplay and resource management.
A combat-focused arena where you must fight your way past hordes of aggressive gremlins.
- Defeat enough enemies to unlock the exit and progress.
- This level showcases:
- The game’s shooting attack systems
- Enemy AI behavior
The final confrontation.
- A symbolic boss that represents the ultimate betrayal:
- Of others
- Of yourself
- Of truth
- This demon cannot be beaten. Its victory is inevitable, and its strike shatters the reality of the nightmare.
You return to Limbo, but the bedroom is no longer dark, distorted, and oppressive.
- It is your real bedroom.
- Everything is normal.
- You are alive.
You are left with the realization that the act you committed at the beginning, the one that started the descent, was wrong.
The Inferno was your mind's way of confronting it.