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About Project

About Unity

유니티 문서

1. Unity Core

Unity Overview

Unity UI

Unity NavMesh For Enemy AI

Editor

About Editor

System

Prefab

  • What is Prefab?
  • Why use Prefab?
    • Version Control Advantage

Unity Physics

  • Box Collider + Rigidbody
  • What is Is Trigger?

2. Unity Graphics

Animation

Material

Universial Render Pipeline (Unity Package)

URP Manual

Shader Graph

  • CS380 컴퓨터그래픽스개론 내용
  • 현재 이 프로젝트는 위에서 바닥에 놓인 종이 인형에 빛을 비추는 것과 같음
  • Shader도 2D 픽셀만 고려하면 됨 (No Normal Vector)

How To Use?

  • Light Object
  • Shadow Map
    • Light 2D Object

3. Scripting

Rider - Good IDLE

  • Setting Rider For Unity
  • Keymap
  • Debugging

Unity Scripting

협업

Git - Source Version Control

Gitlab Project Access Tokens

Git Basic Commands (In Fork)

  • git pull
  • git commit
  • git push
  • git tag (For CI)

Local vs Remote

.gitignore

CI - Continuous Integration

거창한건 아니고.. 빌드 자주 뽑기. (안 터지는 거 확인)

Project Link: https://git.haje.org/Adlet/doll-project

Pipeline

.gitlab-ci.yml

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