Skip to content

Releases: ailich/GLCMTextures

v0.6.3

Choose a tag to compare

@ailich ailich released this 12 Aug 15:05

Fix bug with make_glcm on SpatRasts

v0.6.2

Choose a tag to compare

@ailich ailich released this 22 May 14:57

Optimized C++ code

v0.5

Choose a tag to compare

@ailich ailich released this 17 Jan 15:19
  • method and quantization are now called quant_method. Using the old name will still work, but will shoot out a warning saying it is deprecated.
  • There is now greater support for matrices with only glcm_textures requiring a SpatRaster/RasterLayer.
  • quantize_raster can now take a matrix as input as well
  • make_glcm now supports a raster input, but it must be quantized already.
  • Calculating textures for an entire image still requires make_glcm followed by glcm_metrics but a list of shifts can be supplied to make_glcm to return a list of GLCMs. This list of GLCM's can then be supplied to glcm_metrics to either return a list of the metrics for each shift, or these metrics can be averaged across shifts.
  • Remove Sum Average because in symmetrical GLCM it was just twice the mean
  • Add unit tests

v0.4.1

Choose a tag to compare

@ailich ailich released this 23 Jan 19:02
  • maxcell argument for quantization
  • GLCM SumAverage
  • fix check for value range in make_glcm

v0.3.8

Choose a tag to compare

@ailich ailich released this 26 Apr 17:02

CRAN release of v0.3.8

  • Added vignette

v0.3.7

Choose a tag to compare

@ailich ailich released this 30 Jan 21:10
C++17 makevars

v0.3.6

Choose a tag to compare

@ailich ailich released this 05 Oct 14:30

First version on CRAN!

v0.3.5

Choose a tag to compare

@ailich ailich released this 17 Jun 16:28

Add terra to depends

v0.3

Choose a tag to compare

@ailich ailich released this 19 Dec 16:40

Upgrade from raster to terra. Simplified NA handling.

v0.2.1

Choose a tag to compare

@ailich ailich released this 08 Nov 16:04

Improved tiling code. Added option to get non-normalized GLCM (counts). Some minor fixes of code (e.g. length of window size check), documentation typos, and ReadMe.