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Updated to work with Unity 2019.1 - #1

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MaDDoXbr wants to merge 13 commits into
alamanty:masterfrom
FluidPlay:master
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Updated to work with Unity 2019.1#1
MaDDoXbr wants to merge 13 commits into
alamanty:masterfrom
FluidPlay:master

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@MaDDoXbr

@MaDDoXbr MaDDoXbr commented Oct 8, 2021

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Version 1.5.9

Version 1.5.9 (Updated by @BrenoAzevedo)
* Updated to work with Unity 2019.1
* Replaced obsolete ExpectedExceptionAttribute calls according to nunit/nunit#799
* Fixed obsolete Application.isWebPlayer and WebPlayer calls, now use WebGL instead
The main goal for FindResourceOfType is to reliably find a derived ScriptableObject type within a Resources folder, preventing direct (drag-and-drop) references. It could be argued that, with the new nested Prefabs system, one could do the same with the provider object being tied to a Prefab. Nevertheless, being code-only, I'll argument that FindResourceOfType is safer - although slower on boot times, since internally it uses Resources.LoadAll. A good / moderate usage of the convenience attribute would be, for instance, a GameData scriptableObject which holds references to all other Scriptable Assets in the project.
* Re-added [FindResourceOfType] to the project
* Removed UnityTestTools folder (not compatible with 2021.1 due to VS/mscorlib conflicts). The UnityTest scene might not work as a result.
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