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v2.5.4: room behind the attack canvas, --base direction check - #53

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aldegad merged 5 commits into
mainfrom
fix/v2.5.4
Sep 22, 2026
Merged

aldegad merged 5 commits into
mainfrom
fix/v2.5.4

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@aldegad

@aldegad aldegad commented Sep 22, 2026

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  • Attack canvases keep 20 % of the width empty behind the subject (--trail, next to --lead). A long weapon drawn back reached the back edge of the old layout and the frames gate refused the clip; the two stills that needed hand-padding in v2.5.3 now pass from the raw still (samurai first try, katana after one regeneration). Ten-character regression: 10/10 first try.
  • video-set --base refuses a direction the prompt table does not know instead of accepting left= and animating with the default facing.
  • Facing test uses a neutral orchestrator variable name.

Full suite: 1867 passed, 3 skipped. Release commit bumps 2.5.4; tag and release page follow the merge.

An undocumented key such as left= was accepted and then animated with the
default facing, so the caller's intent was inverted without a word. The
parser now names the allowed directions (back, front, side) and refuses
the rest.
…ample

The scrub rule matches the _MEMBER_ID suffix, so the sample name carries no
meaning; the old one named a private tool.
A long weapon drawn back before the strike reached the back edge of the
wide layout, which placed every spare pixel in front, and the frames gate
refused the clip. The attack profile now keeps 20 % of the width empty
behind the subject (--trail, next to --lead); headroom and the other
profiles are unchanged and --trail 0 restores the old placement.

Measured on the two stills that needed hand-padding in v2.5.3: the samurai
passes first try (seam 1.19) and the katana passes after one regeneration
(seam 1.63), both from the raw still.
@aldegad
aldegad merged commit 35f0c8f into main Sep 22, 2026
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