✅ High performance WebAR — ✅ Easy to use & deploy — ✅ Works anywhere (iOS, Android, Desktops)
Download | Demos | Addons | Documentation
Purchase a license for production use, or use the library under the GNU GPL with Watermark Notices.
For more information, read the Licensing FAQ.
- Broad compatibility - Create WebAR experiences for all platforms: iOS, Android, Desktops. WebXR support isn't required thanks to encantar's custom trackers based on Computer Vision.
- High performance - Deliver blazing fast AR experiences to a wide user base through encantar's GPU-accelerated trackers and WebAssembly-powered computational wizardry.
- Easy to use - Use encantar's user-friendly API with the 3D engine of your choice: A-Frame, babylon.js, three.js, or any other! A static HTML page that you can host anywhere is all you need for WebAR!
- Frictionless for users - With encantar.js, users don't need to download apps. They can simply open your web page, typically by scanning a QR code, and easily experience Augmented Reality in the browser.
- Image tracking - Track custom images such as cartoons or photos with ease — there is no need for manual training steps or custom setups. This is also known as Natural Feature Tracking.
- Pointer tracking - Create interactive experiences based on touch and mouse input with a convenient and user-friendly API.
- Addons - Enchant your users with additional features that enhance the core of encantar.js!
encantar.js is developed by Alexandre Martins and released under version 3 of the GNU GPL, with optional terms enabling usage in proprietary software. It's based on speedy-vision, a GPU-accelerated Computer Vision library for JavaScript created by the same author.
Contact: support@encantar.dev 🧙♂️


