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10 changes: 5 additions & 5 deletions index.html
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<font size="2" face="Verdana, Arial, Helvetica, sans-serif">
<br>Alembic is an open computer graphics interchange framework. Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results. This distillation' of scenes into baked geometry is exactly analogous to the distillation of lighting and rendering scenes into rendered image data.</p><p>
<br>Alembic is an open computer graphics interchange framework. Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results. This 'distillation' of scenes into baked geometry is exactly analogous to the distillation of lighting and rendering scenes into rendered image data.</p><p>
Alembic is focused on efficiently storing the computed results of complex procedural geometric constructions. It is very specifically NOT concerned with storing the complex dependency graph of procedural tools used to create the computed results. For example, Alembic will efficiently store the animated vertex positions and animated transforms that result from an arbitrarily complex animation and simulation process which could involve enveloping, corrective shapes, volume-preserving simulations, cloth and flesh simulations, and so on. Alembic will not attempt to store a representation of the network of computations (rigs, basically) which are required to produce the final, animated vertex positions and animated transforms.
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<p>Alembic Would Be Used...</p>
<ul>
<li>...To bake the results of an animated scene for hand-off to lighting & rendering
<li>...To bake the results of an animated scene for hand-off to lighting &amp; rendering
<li>...To hand off an animated creature for cloth or flesh simulation
<li>...To store the results of a cloth or flesh simulation for use in lighting & rendering
<li>...To store the results of a cloth or flesh simulation for use in lighting &amp; rendering
<li>...To hand off animated geometry to a physical simulation engine
<li>...To store the results of a physical simulation engine for use in lighting & rendering
<li>...To store the results of a physical simulation engine for use in lighting &amp; rendering
</ul>

<p>Alembic Would Not Be Used...</p>
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<p>&nbsp;</p>

<font face="Arial,Helvetica,sans-serif" size="1" color="#993333">TM & &#169; <script>var curDate=new Date(); document.write(curDate.getFullYear())</script> Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved. &#169; 2010 Sony Pictures Imageworks Inc. All rights reserved.</FONT><br>
<font face="Arial,Helvetica,sans-serif" size="1" color="#993333">TM &amp; &#169; <script>var curDate=new Date(); document.write(curDate.getFullYear())</script> Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved. &#169; 2010 Sony Pictures Imageworks Inc. All rights reserved.</FONT><br>
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<td><p><b><a href="http://www.youtube.com/watch?v=I__MeR8jsFk&feature=youtu.be" target="_blank" style="text-decoration: underline">Click here</a> to see the video from our press event at SIGGRAPH 2011.</b></p><br/></td>
<td><p><b><a href="http://www.youtube.com/watch?v=I__MeR8jsFk&amp;feature=youtu.be" target="_blank" style="text-decoration: underline">Click here</a> to see the video from our press event at SIGGRAPH 2011.</b></p><br/></td>
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<p>LOS ANGELES, CA August 5, 2012 <i>Alembic 1.1</i>, the open source project jointly developed by Sony Pictures Imageworks (SPI) and Lucasfilm Ltd. released its newest improvements and updates at this year's ACM SIGGRAPH Conference. </p>
<p>LOS ANGELES, CA &ndash; August 5, 2012 &ndash; <i>Alembic 1.1</i>, the open source project jointly developed by Sony Pictures Imageworks (SPI) and Lucasfilm Ltd. released its newest improvements and updates at this year's ACM SIGGRAPH Conference.</p>


<p>Joint development of <i>Alembic</i> was first announced at SIGGRAPH 2010 and <i>Alembic 1.0</i> was released to the public at the 2011 ACM SIGGRAPH Conference in Vancouver. The software focuses on efficiently storing and sharing animation and visual effects scenes across multiple software applications. Since the software's debut last year both companies have integrated the technology into their production pipelines. ILM notably using the software for their work on the 2012 blockbuster <i>The Avengers</i> and Sony Pictures Imageworks on the 2012 worldwide hits <i>Men in Black 3</i> and <i>The Amazing Spider-Man</i> in addition to the upcoming animated feature <i>Hotel Transylvania</i>, scheduled for release September 28, 2012.</p>


<p><i>Alembic 1.1</i>'s updates include Python API bindings, support for Lights, Materials, and Collections, as well as core performance improvements and bug fixes. Feature updates to the Maya plug-in will also be included. The code base for Alembic is available for download on the project's Google Code site and more information can be found online at: <a href="http://www.alembic.io ">http://www.alembic.io</a> </p>
<p><i>Alembic 1.1</i>'s updates include Python API bindings, support for Lights, Materials, and Collections, as well as core performance improvements and bug fixes. Feature updates to the Maya plug-in will also be included. The code base for Alembic is available for download on the project's Google Code site and more information can be found online at: <a href="http://www.alembic.io ">http://www.alembic.io</a></p>



<p>"We've been very grateful to see <i>Alembic</i> broadly adopted across the VFX and Animation industries application providers and studios around the world. This new release continues to add requested features while maintaining the speed and compatibility the industry has come to expect," says Rob Bredow, Chief Technology Officer, Sony Pictures Imageworks. </p>
<p>"We've been very grateful to see <i>Alembic</i> broadly adopted across the VFX and Animation industries application providers and studios around the world. This new release continues to add requested features while maintaining the speed and compatibility the industry has come to expect," says Rob Bredow, Chief Technology Officer, Sony Pictures Imageworks.</p>


<p>Since <i>Alembic's 1.0</i> release, solution providers such as Autodesk, The Foundry, Solid Angle, Side Effects and Luxology have added <i>Alembic</i> support in their product lines. Software plugin provider, Exocortex, has also introduced a suite of <i>Alembic</i> based plugins for all of Autodesk's major content creation tools. </p>
<p>Since <i>Alembic's 1.0</i> release, solution providers such as Autodesk, The Foundry, Solid Angle, Side Effects and Luxology have added <i>Alembic</i> support in their product lines. Software plugin provider, Exocortex, has also introduced a suite of <i>Alembic</i> based plugins for all of Autodesk's major content creation tools.</p>


<p>Dave Story, CTO, Lucasfilm says,"Lucasfilm has continued to build its visual effects and animation pipelines around Alembic and it has helped us to greatly increase our interoperability. Support of Alembic by our third-party software providers is critical to Alembic's success. We're gratified to see the pace of adoption in the last year and will continue to invest ourselves as we forge relationships with third party solution providers."</p>


<p>Also of note, Sony Pictures Imageworks and Lucasfilm have begun collaborating more closely with Autodesk on continued <i>Alembic</i> support within Autodesk's products, initially focused on Autodesk Maya software. Maya 2013 took steps to integrate Alembic at a base level with the addition of Alembic-based GPU file caching. </p>
<p>Also of note, Sony Pictures Imageworks and Lucasfilm have begun collaborating more closely with Autodesk on continued <i>Alembic</i> support within Autodesk's products, initially focused on Autodesk Maya software. Maya 2013 took steps to integrate Alembic at a base level with the addition of Alembic-based GPU file caching.</p>


<p>Marc Petit, Sr. Vice President of Media and Entertainment at Autodesk says, "Autodesk is committed to Alembic, as you can already see from the integration into Maya 2013. We're taking steps so that our developers can more directly collaborate with the Alembic team on future integration and also continue to contribute to the open source project. Alembic is gathering momentum and we think it is solving a real problem for our customers."</p>
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<p>The Alembic team is hosting a SIGGRAPH Birds of a Feather talk, <i>Practical Application of Alembic</i>, Tuesday August 7th at 3PM at the Los Angeles Convention Center, Room 410. There, Lucasfilm and Sony Pictures Imageworks will review their own integration experience and discuss general Q&A. </p>
<p>The Alembic team is hosting a SIGGRAPH Birds of a Feather talk, <i>Practical Application of Alembic</i>, Tuesday August 7th at 3PM at the Los Angeles Convention Center, Room 410. There, Lucasfilm and Sony Pictures Imageworks will review their own integration experience and discuss general Q&amp;A.</p>

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<p>
<i>Open source exchange format provides standard for exchanging animated computer graphics scenes between content creation software packages.</i>
<p>
VANCOUVER, B.C. - August 9, 2011 - <i>Alembic 1.0</i>, the open source project jointly developed by Sony Pictures Imageworks and Lucasfilm Ltd. was released to the public today, it was announced at ACM SIGGRAPH conference in Vancouver, British Columbia.
VANCOUVER, B.C. - August 9, 2011 - <i>Alembic 1.0</i>, the open source project jointly developed by Sony Pictures Imageworks and Lucasfilm Ltd. was released to the public today, it was announced at ACM SIGGRAPH conference in Vancouver, British Columbia.
<p>
<i>Alembic</i> is the computer graphics interchange format developed by the two entertainment giants last year and focused on efficiently storing and sharing animation and visual effects scenes across multiple software applications. It was designed to handle massive animation data sets often required in high-end visual effects and animation, which are routinely developed and produced by companies such as Lucasfilm's Industrial Light & Magic and Lucasfilm Animation Ltd. and Sony Pictures Imageworks. The studios each saw the need for a tool like Alembic, something that would fit within existing pipelines and allow for customization at the facility level without impeding the ability to share work.
<i>Alembic</i> is the computer graphics interchange format developed by the two entertainment giants last year and focused on efficiently storing and sharing animation and visual effects scenes across multiple software applications. It was designed to handle massive animation data sets often required in high-end visual effects and animation, which are routinely developed and produced by companies such as Lucasfilm's Industrial Light &amp; Magic and Lucasfilm Animation Ltd. and Sony Pictures Imageworks. The studios each saw the need for a tool like Alembic, something that would fit within existing pipelines and allow for customization at the facility level without impeding the ability to share work.
<p>
In addition to the features announced at last year's SIGGRAPH, <i>Alembic 1.0</i> includes automatic data de-duplication. The software automatically recognizes repeated shapes in complicated geometry and only writes a single instance to disk. This makes <i>Alembic 1.0</i> use dramatically less disk space than promised without requiring any extra steps on the part of the user and can improve both write and read performance as well. In the case of hero deforming humanoid characters, including hair, shot caches have been reduced by more than 70%. For complex, deeply hierarchical and mostly rigid assets like the Transformers characters, tests have shown cache reduction in the order of 98%.
In addition to the features announced at last year's SIGGRAPH, <i>Alembic 1.0</i> includes automatic data de-duplication. The software automatically recognizes repeated shapes in complicated geometry and only writes a single instance to disk. This makes <i>Alembic 1.0</i> use dramatically less disk space than promised without requiring any extra steps on the part of the user and can improve both write and read performance as well. In the case of hero deforming humanoid characters, including hair, shot caches have been reduced by more than 70%. For complex, deeply hierarchical and mostly rigid assets like the Transformers characters, tests have shown cache reduction in the order of 98%.
<p>
The code base for Alembic is available for download on the project's Google Code site and more information can be found online at: <a href="http://www.alembic.io" target="_blank" style="text-decoration: underline">http://www.alembic.io</a>
<p>
Joint development of <i>Alembic</i> was first announced at last year's Siggraph by Lucasfilm's visual effects company Industrial Light & Magic and Sony Pictures Imageworks. The companies joined forces when it became apparent that they were independently developing software designed to solve, a problem universally faced by the visual effects and animation production community: how to easily share complex animated scenes across a variety of disciplines and facilities regardless of what software was being used.
Joint development of <i>Alembic</i> was first announced at last year's Siggraph by Lucasfilm's visual effects company Industrial Light &amp; Magic and Sony Pictures Imageworks. The companies joined forces when it became apparent that they were independently developing software designed to solve, a problem universally faced by the visual effects and animation production community: how to easily share complex animated scenes across a variety of disciplines and facilities regardless of what software was being used.
<p>
<i>Alembic</i> includes tools that allow collaboration while working with a generic, extensible, data representation scheme. In essence, it distills complex and often proprietary, animated scenes into application-independent files with baked geometric results. These baked results can be fully re-importable across the range of supporting software.
<p>
"<i>Alembic</i> addresses a fundamental issue in a world where assets are shared across many companies. <i>Alembic</i>'s production-ready ability to seamlessly translate shapes across a wide variety of applications saves time and resources," said Rob Bredow, CTO of Sony Pictures Imageworks. "By releasing <i>Alembic</i> as an Open Source project, users have the opportunity to improve the software based on their needs and experience. We're really starting to feel the positive effects of Open Source, as a community of visual effects and animation professionals come together to solve problems more effectively today than ever before."
<p>
"<i>Alembic</i> is giving us space efficiencies beyond our most optimistic expectations and at effectively the same time cost as before. This is sure to have a significant impact for anyone who uses the format and we are excited to be able to share this with the Open Source community," said Tommy Burnette, Head of Global Pipeline at Lucasfilm Ltd. "Previously each facility had to produce their own unique solutions to the problem of efficient caching and scene handoff, but the beauty of Open Source is that with strong collaborative efforts we can effectively provide solutions for everyone."
<p>
Both studios have made strides with open source software and recognize the importance of such initiatives, ILM with the industry standard OpenEXR format and Imageworks with OSL, Open Color I/O, Maya Reticle, Field3D, Scala Migrations and the newly release PyP.
Both studios have made strides with open source software and recognize the importance of such initiatives, ILM with the industry standard OpenEXR format and Imageworks with OSL, Open Color I/O, Maya Reticle, Field3D, Scala Migrations and the newly release PyP.
<p>
Here's what some of the leading solution providers have to say about <i>Alembic</i>:
<p>
"The visual effects industry continually strives to reduce production complexity and improve collaboration throughout the pipeline. Autodesk is excited to support the implementation of production-tested technology, like <i>Alembic</i>, which enables digital entertainment artists to spend less time on internal custom software development and more time on creative storytelling. And that's a win-win, not just for the industry, but for the audience.",<br>
Stig Gruman, Vice President, <i>Autodesk Digital Entertainment</i>
<p>
"The way that ILM and Sony Pictures Imageworks have collaborated on this initiative has been truly impressive. <i>Alembic</i> is clearly born from real production experience of the demands of scalable asset driven production, which is vital to give it the robust foundation to become a major new industry standard. At The Foundry we wholeheartedly support <i>Alembic</i>."<br>
Bill Collis - CEO, <i>The Foundry</i>
Bill Collis - CEO, <i>The Foundry</i>
<p>
"Multi-application pipelines offer maximum flexibility for modern digital content production, and the <i>Alembic</i> format offers a reliable and open path to exchange data between modo and other leading 3D applications. Luxology is excited to demonstrate today what we have been able to achieve with the initial implementation of <i>Alembic</i> in modo."<br>
Brad Peebler - CEO/Co-Founder, <i>Luxology</i>
Brad Peebler - CEO/Co-Founder, <i>Luxology</i>
<p>
"With <i>Alembic</i>, ILM and Sony Imageworks have created an invaluable interoperability tool that fits perfectly into Houdini's procedural philosophy. Our tests have shown how efficient <i>Alembic</i> can be and we know our customers will be thrilled."<br>
Kim Davidson - President and CEO, <i>Side Effects Software</i>
<p>
<i>Alembic</i> is being offered via the New BSD License and is written in C++ and Python, leveraging the boost and HDF5 C/C++ libraries heavily, as well as OpenEXR.
<p>
For more information visit: <a href="http://opensource.imageworks.com" target="_blank" style="text-decoration: underline">opensource.imageworks.com</a> or <a href="http://www.alembic.io" target="_blank" style="text-decoration: underline">www.alembic.io</a>
For more information visit: <a href="http://opensource.imageworks.com" target="_blank" style="text-decoration: underline">opensource.imageworks.com</a> or <a href="http://www.alembic.io" target="_blank" style="text-decoration: underline">www.alembic.io</a>
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<p>
Thanks to everyone who has been contributing so far, not only at Lucasfilm and Sony, but to our partners and friends who have been encouraging us on this project. A special note of thanks goes to Chris Horvath, who has recently moved to Sydney to work at Fuel. His daily contributions and passion will be missed.
<p>
<i>Richard Kerris, CTO Lucasfilm & Rob Bredow, CTO Sony Pictures Imageworks</i></p>
<i>Richard Kerris, CTO Lucasfilm &amp; Rob Bredow, CTO Sony Pictures Imageworks</i></p>



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<p>&nbsp;</p>

<font face="Arial,Helvetica,sans-serif" size="1" color="#993333">TM & &#169; <script>var curDate=new Date(); document.write(curDate.getFullYear())</script> Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved. &#169; 2010 Sony Pictures Imageworks Inc. All rights reserved.</FONT><br>
<font face="Arial,Helvetica,sans-serif" size="1" color="#993333">TM &amp; &#169; <script>var curDate=new Date(); document.write(curDate.getFullYear())</script> Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved. &#169; 2010 Sony Pictures Imageworks Inc. All rights reserved.</FONT><br>
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