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the sources are at your disposal to develop your game / game engine, you just need to insert them into a project of your favorite Java IDE, while associating the libraries and native ones available from the "/toLaunch / inEclipse / Libraries" folder ( licenses, javadocs and sources are also there) or available for download at this link "https://www.lwjgl.org/customize."
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However, be aware that a project folder that can be used under eclipse is available in "toLaunch / inEclipse", you just have to move it to your working folder and move the different sources to the root of it. (I think it is better to avoid duplicating the source codes available at the root of this repository in the "toLaunch / inEclipse folder," thank you for your understanding and sorry for the inconvenience, despite everything if you consider that this is not a good thing, do not hesitate to let it know!)
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You can also run the first OpenGLTest test (which doesn't do much for now, but new things will be coming soon)
- Lags when rotating the camera due to multithreading.
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The project is constantly progressing, the currently published sources are already obsolete compared to those which will soon be published. A lot of things will be different.
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12/11/2021 Many solutions to the problems are coming, new source codes already ready for a brand new engine will arrive soon as and when. Most of the problems will be resolved and many new features will be added.
12/11/2021 - Onsiea Engine - developed by Seynax