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Releases: amariichi/QuestLinkRGBDEViewer

v1.1.4 release

09 Oct 11:17

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The script depth-pro_rgbde.py has been updated. OpenCV is no longer required, and it now works solely with Pillow.

v1.1.3 release

08 Oct 09:33

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Update Unity Editor and other package versions.
No substantial changes.

v1.1.2 release

22 Sep 10:53

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Quest Link RGBDE Viewer v1.1.2

Summary
Stabilizes how reconstructed scenes sit in front of the user when scaling, so large or shallow subjects remain easy to
examine without re-centering.

Highlights

  • Added a forward anchor for per-pixel reconstructions so zooming no longer slingshots the mesh away or toward the
    viewer.
  • Preserves the existing scaling feel for 360° panoramas while keeping UI setback behavior unchanged.
  • Updated documentation and version metadata to reflect the new behavior.

Upgrade Notes

  • Download the latest Windows build tagged v1.1.2.
  • No configuration changes are required; the new anchor logic activates automatically when you load an RGBDE image.

v1.1.1 release

21 Sep 10:34

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Fix: Inside-out rendering on 360° sphere textures (regression in v1.1.0)
A change in v1.1.0 to how triangles are constructed inadvertently flipped the winding order on the sphere mesh used for 360° (equirectangular) images. As a result, content intended for the sphere’s inner surface appeared on the outer surface. v1.1.1 corrects the winding/normal orientation and updates culling to ensure proper inside-surface rendering.

v1.1.0 release

21 Sep 10:11

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Highlights for v1.1.0

  • Swapped the legacy “spherical patch push” mesh for a per-pixel ray reconstruction that maps the estimated depth
    directly along camera-view rays, yielding more accurate perspective and greatly reducing stretching near the image
    edges.
  • Added a lightweight depth-cleanup pass (spike removal guided by color similarity plus edge-aware smoothing) before
    mesh generation so fine strands remain while outlier depths stop producing spikes.
  • Reintroduced a default backward clearance when UI panels open, preventing the mesh from intersecting the file loader
    while keeping controller interactions unchanged.
  • Updated in-app documentation/README to explain the new reconstruction method and bumped the application bundle
    version to 1.1.0.

Upgrade notes

  • Existing workflows (loading RGBDE PNGs, controller mappings, 360° handling) continue to work.
  • If you rely on a specific FOV, you can still adjust it with the right-hand controller; the new mesh simply follows
    the same controls with improved fidelity.

v1.0.1 release

21 Feb 14:33

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I corrected the calculation error.
Since the source code is not the latest, please download it from the link below.
https://github.com/amariichi/QuestLinkRGBDEViewer/archive/refs/heads/main.zip

v1.0.0 release

11 Feb 12:21

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For planar images, the projection mesh has been changed from a flat plane to a curved surface.
You can adjust the curvature radius by moving the right hand controller left or right while pushing right hand trigger.

v0.2.1 release

30 Jan 13:49

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fixed an issue where 2D images are displayed far away under extreme conditions in Log mode

v0.2.0 release

25 Jan 02:47

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Add Equirectangular sphere image (.360.png) viewer
Some bug fix, such as top or right edge vertices treatment calculation

Update the Zip file because I forgot to update depth-pro_rgbde.py and add Readme.md. (01/26/25)

v0.1.0 release

18 Jan 08:32
6ebce28

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First Release
Add Readme.md (I forgot to include it.) 01/20/2025

QuestLinkRGBDEViewer010.zip includes executable binaries.