Releases: amariichi/QuestLinkRGBDEViewer
v1.1.4 release
v1.1.3 release
Update Unity Editor and other package versions.
No substantial changes.
v1.1.2 release
Quest Link RGBDE Viewer v1.1.2
Summary
Stabilizes how reconstructed scenes sit in front of the user when scaling, so large or shallow subjects remain easy to
examine without re-centering.
Highlights
- Added a forward anchor for per-pixel reconstructions so zooming no longer slingshots the mesh away or toward the
viewer. - Preserves the existing scaling feel for 360° panoramas while keeping UI setback behavior unchanged.
- Updated documentation and version metadata to reflect the new behavior.
Upgrade Notes
- Download the latest Windows build tagged v1.1.2.
- No configuration changes are required; the new anchor logic activates automatically when you load an RGBDE image.
v1.1.1 release
Fix: Inside-out rendering on 360° sphere textures (regression in v1.1.0)
A change in v1.1.0 to how triangles are constructed inadvertently flipped the winding order on the sphere mesh used for 360° (equirectangular) images. As a result, content intended for the sphere’s inner surface appeared on the outer surface. v1.1.1 corrects the winding/normal orientation and updates culling to ensure proper inside-surface rendering.
v1.1.0 release
Highlights for v1.1.0
- Swapped the legacy “spherical patch push” mesh for a per-pixel ray reconstruction that maps the estimated depth
directly along camera-view rays, yielding more accurate perspective and greatly reducing stretching near the image
edges. - Added a lightweight depth-cleanup pass (spike removal guided by color similarity plus edge-aware smoothing) before
mesh generation so fine strands remain while outlier depths stop producing spikes. - Reintroduced a default backward clearance when UI panels open, preventing the mesh from intersecting the file loader
while keeping controller interactions unchanged. - Updated in-app documentation/README to explain the new reconstruction method and bumped the application bundle
version to 1.1.0.
Upgrade notes
- Existing workflows (loading RGBDE PNGs, controller mappings, 360° handling) continue to work.
- If you rely on a specific FOV, you can still adjust it with the right-hand controller; the new mesh simply follows
the same controls with improved fidelity.
v1.0.1 release
I corrected the calculation error.
Since the source code is not the latest, please download it from the link below.
https://github.com/amariichi/QuestLinkRGBDEViewer/archive/refs/heads/main.zip
v1.0.0 release
For planar images, the projection mesh has been changed from a flat plane to a curved surface.
You can adjust the curvature radius by moving the right hand controller left or right while pushing right hand trigger.
v0.2.1 release
fixed an issue where 2D images are displayed far away under extreme conditions in Log mode
v0.2.0 release
Add Equirectangular sphere image (.360.png) viewer
Some bug fix, such as top or right edge vertices treatment calculation
Update the Zip file because I forgot to update depth-pro_rgbde.py and add Readme.md. (01/26/25)
v0.1.0 release
First Release
Add Readme.md (I forgot to include it.) 01/20/2025
QuestLinkRGBDEViewer010.zip includes executable binaries.