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occt-wasm

npm Crates.io CI Last release Commit activity License WASM License

OpenCascade V8 compiled to WebAssembly with a clean TypeScript API.

Smaller bundles, branded types, arena-based memory, and modern tooling.

Looking for a higher-level CAD library? brepjs builds on occt-wasm with a friendlier API for parametric modeling, sketching, and production CAD applications. Use occt-wasm directly when you need full control over OCCT operations.

Highlights

  • ~4.5 MB brotli -- roughly 2x smaller than opencascade.js
  • Comprehensive API -- primitives, booleans, sweeps, XCAF assemblies, curves, surfaces, STEP/STL/glTF/BREP I/O, topology, shape evolution tracking
  • Arena-based API -- u32 shape handles, no manual .delete(), Symbol.dispose support
  • TypeScript-first -- branded ShapeHandle, union types for shapes/surfaces/curves, structured returns
  • Structured error handling -- OcctErrorCode enum for programmatic switch/case instead of string parsing
  • Web Worker support -- OcctWorker class for off-main-thread CAD operations via Comlink
  • Modern browser targets -- WASM SIMD, relaxed-SIMD, tail calls, wasm-exceptions

Scope

To set expectations, this library deliberately does not:

  • Provide a higher-level CAD modeling API — parametric sketching, constraints, feature trees, and ergonomic modeling belong in brepjs, which wraps occt-wasm for that purpose
  • Manage memory automatically beyond arena handles — shapes are freed when the kernel is disposed or you call release(); there is no per-shape garbage collection
  • Support Firefox or other non-WASM-SIMD browsers — the build requires WASM SIMD, relaxed-SIMD, tail calls, and wasm exceptions; Firefox lacks tail call support as of v130
  • Include OCCT visualization or display modules — TKV3d, TKHLR (except the HLR facade), and the AIS interactive context are excluded; bring your own renderer (Three.js, Babylon.js, etc.)
  • Support IGES import/export -- TKDEIGES is excluded from the link; use STEP for interchange

Install

npm install occt-wasm

Quick Start

import { OcctKernel } from "occt-wasm";

// Recommended: deterministic cleanup via Symbol.dispose
{
  using kernel = await OcctKernel.init();

  // Primitives
  const box = kernel.makeBox(20, 20, 20);
  const cyl = kernel.makeCylinder(8, 30);

  // Booleans
  const fused = kernel.fuse(box, cyl);

  // Modeling
  const edges = kernel.getSubShapes(fused, "edge");
  const filleted = kernel.fillet(fused, edges.slice(0, 4), 2.0);

  // Tessellation -> Three.js / Babylon.js
  const mesh = kernel.tessellate(filleted);
  // mesh.positions (Float32Array), mesh.normals, mesh.indices

  // STEP I/O
  const step = kernel.exportStep(filleted);
  const reimported = kernel.importStep(step);

  // Query
  const vol = kernel.getVolume(filleted);
  const bbox = kernel.getBoundingBox(filleted);
  const com = kernel.getCenterOfMass(filleted);

  // kernel is disposed at end of block
}

Rust Crate

The same OCCT WASM is available as a Rust crate for native targets (servers, CLIs, build scripts) — no C++ toolchain required:

[dependencies]
occt-wasm = "3"
use occt_wasm::OcctKernel;

let mut kernel = OcctKernel::new()?;
let box_shape = kernel.make_box(10.0, 20.0, 30.0)?;
let sphere = kernel.make_sphere(8.0)?;
let fused = kernel.fuse(box_shape, sphere)?;
let mesh = kernel.tessellate(fused, 0.1, 0.5)?;
let step = kernel.export_step(fused)?;

The crate embeds a brotli-compressed WASM binary (~4.7 MB) and runs it via wasmtime. Same 170+ facade methods as the TS API. See crate/README.md and docs.rs/occt-wasm for full details.

Initialization

By default, OcctKernel.init() auto-locates the .wasm file next to the JS module. You can also provide explicit paths or pre-loaded binaries:

// Auto-detect (browser, Node.js, or Worker):
const kernel = await OcctKernel.init();

// Explicit URL or path:
const kernel = await OcctKernel.init({ wasm: "/assets/occt-wasm.wasm" });

// Pre-fetched binary (skip the fetch):
const binary = await fetch("/occt-wasm.wasm").then((r) => r.arrayBuffer());
const kernel = await OcctKernel.init({ wasm: binary });

// Uint8Array also accepted:
const kernel = await OcctKernel.init({ wasm: new Uint8Array(binary) });

Error Handling

All errors are instances of OcctError with a structured code field for programmatic handling:

import { OcctError, OcctErrorCode } from "occt-wasm";

try {
  kernel.fuse(a, b);
} catch (e) {
  if (e instanceof OcctError) {
    switch (e.code) {
      case OcctErrorCode.BooleanFailed:
        // retry with simpler geometry
        break;
      case OcctErrorCode.InvalidShapeId:
        // shape was already released
        break;
      case OcctErrorCode.KernelError:
        // OCCT internal error (Standard_Failure)
        console.error(e.message);
        break;
    }
  }
}

Available error codes:

Code When
ConstructionFailed Build()/IsDone() returned false
BooleanFailed Boolean operation (fuse/cut/common/etc.) failed
InvalidShapeId Shape ID not found in the arena
InvalidLabelId XCAF label ID not found
TessellationFailed Meshing operation failed
ImportExportFailed STEP/STL/BREP I/O error
HealingFailed Shape repair failed
DocumentClosed Operation on a closed XCAF document
KernelError OCCT Standard_Failure (unclassified)
Unknown Error from outside the kernel

Named Enums

Sweep, offset, and boolean operations use self-documenting enums instead of opaque numbers:

import { TransitionMode, JoinType, BooleanOp } from "occt-wasm";

// Sweep with round-corner transitions
kernel.sweep(profile, spine, TransitionMode.RoundCorner);

// Offset wire with arc joins
kernel.offsetWire2D(wire, 2.0, JoinType.Arc);

// Boolean pipeline
kernel.booleanPipeline(base, [BooleanOp.Cut, BooleanOp.Fuse], [tool1, tool2]);

Numeric values (0, 1, 2) are still accepted for backwards compatibility.

Type Predicates

Convenience methods for checking shape topology:

if (kernel.isSolid(shape)) {
  /* ... */
}
if (kernel.isFace(shape)) {
  /* ... */
}
if (kernel.isEdge(shape)) {
  /* ... */
}
if (kernel.isWire(shape)) {
  /* ... */
}
if (kernel.isVertex(shape)) {
  /* ... */
}
if (kernel.isShell(shape)) {
  /* ... */
}
if (kernel.isCompound(shape)) {
  /* ... */
}

Web Workers

For browser apps, heavy CAD operations can block the main thread. OcctWorker runs a full kernel in a Web Worker with the same API:

import { OcctWorker } from "occt-wasm/worker";

// Spawn a worker with its own kernel
const worker = await OcctWorker.spawn({ wasm: "/occt-wasm.wasm" });

// Same API, every call returns a Promise
const box = await worker.makeBox(10, 20, 30);
const cyl = await worker.makeCylinder(5, 40);
const fused = await worker.fuse(box, cyl);
const mesh = await worker.tessellate(fused);
console.log(`${mesh.triangleCount} triangles`);

// Access the full kernel via .kernel for less common methods
const nurbs = await worker.kernel.getNurbsCurveData(edge);

// Clean up
worker.terminate();

The worker helper uses Comlink (~1.2 KB gzipped) for transparent RPC. Each worker has its own WASM instance and arena -- shape handles are local to the worker.

XCAF Assemblies

Create assembly documents with colors, names, and component hierarchies:

// Factory method auto-injects Emscripten FS for glTF export
const doc = kernel.createXCAFDocument();

const housing = doc.addShape(box, { name: "housing", color: [0.8, 0.2, 0.1] });
doc.addChild(housing, gear, {
  name: "gear-1",
  location: { tx: 10, tz: 5 },
  color: [0.5, 0.5, 0.5],
});

// Export
const step = doc.exportSTEP(); // preserves colors/names
const glb = doc.exportGLTF(); // no need to pass FS manually
doc.close();

// Import with preserved metadata
const imported = kernel.importXCAFFromSTEP(stepData);

Bundler Configuration

Vite

// vite.config.ts
export default defineConfig({
  optimizeDeps: {
    exclude: ["occt-wasm"], // Don't pre-bundle WASM
  },
  build: {
    target: "esnext", // Required for WASM features
  },
});

Webpack 5

// webpack.config.js
module.exports = {
  experiments: { asyncWebAssembly: true },
  module: {
    rules: [{ test: /\.wasm$/, type: "asset/resource" }],
  },
};

Node.js

// Works out of the box with Node.js 18+
import { OcctKernel } from "occt-wasm";
const kernel = await OcctKernel.init();

API Reference

Generate full docs locally: cd ts && npm run docs (TypeDoc output).

Category What's covered
Primitives Box, cylinder, sphere, cone, torus, ellipsoid, rectangle, half-space
Booleans Fuse, cut, common, intersect, section + multi-shape variants, intersection cells
Modeling Extrude, revolve, fillet, chamfer, shell, offset, draft
Sweeps Pipe, loft, sweep, oriented sweep (fixed/Frenet/up-axis/auxiliary), draft prism, extrusion laws
Construction Vertices, edges (line/arc/circle/ellipse/bezier/helix), wires, faces, solids, compounds, sewing
Transforms Translate, rotate, scale, mirror, align to bounding box, 3x4 matrix, linear/circular patterns
Topology Shape type queries, type predicates, sub-shape extraction, adjacency, hash codes
Tessellation Triangle meshes (absolute or relative deflection), wireframe polylines, per-face groups, batched meshing
I/O STEP, STL, BREP (text + binary) import/export
Query Bounding box, volume, surface area, length, center of mass, inertia tensor, point-in-solid, curvature
Surfaces Type, normal, UV bounds, point classification, B-spline construction
Curves Type, point/tangent eval, parameters, NURBS data, interpolation (incl. clamped tangents), project point
Projection Hidden line removal (HLR), multiview SVG render (Front/Top/Right/Iso)
Modifiers Thicken, defeature, reverse, simplify, variable fillet, 2D wire offset
Evolution Face-tracking history for translate, fuse, cut, fillet, rotate, mirror, scale, chamfer, shell, offset, thicken
XCAF Assembly documents with colors, names, component hierarchies, STEP/glTF export
Healing Fix shape, unify domain, heal solid/face/wire, fix orientations, remove degenerate edges
Batch Multi-shape translate, chained boolean pipeline

Architecture

OCCT V8.0.0 C++ (git submodule)
    -> emcmake cmake (48 static libs)
    -> C++ facade (OcctKernel class, arena-based u32 IDs)
    -> Embind bindings
    -> emcc link (-O3, -flto, -fwasm-exceptions, SIMD) -> .wasm
    -> wasm-opt -O4 --converge --gufa -> dist/ (20.8 MB)

Built with Rust xtask (cargo xtask build), tested with Vitest.

Size & Performance

Compared against other OCCT-to-WASM builds (all include STEP, XCAF, glTF):

Build brotli
occt-wasm ~4.5 MB
opencascade.js ~9 MB
brepjs-opencascade ~5 MB

Run benchmarks locally: npx tsx test/benchmark.ts

Development

Building from Source

# Prerequisites: Rust 1.85+, emsdk 5.0.3
git clone --recurse-submodules https://github.com/andymai/occt-wasm
cd occt-wasm
npm install && cd ts && npm install && cd ..

cargo xtask build       # Build OCCT + facade -> WASM
cargo xtask test        # Run tests

# View the Three.js example
npx serve .
# Open http://localhost:3000/examples/three-js/

Docker Build

No local emsdk or Rust needed -- everything runs in the container.

npm run docker:build    # Build image (OCCT layer cached after first run)
npm run docker:dist     # Build + copy dist/ artifacts to host

Browser Compatibility

occt-wasm requires modern browsers with WASM SIMD, relaxed-SIMD, tail calls, and exception handling:

Browser Minimum Version Notes
Chrome 114+ Relaxed-SIMD (114), tail calls (112)
Edge 114+ Same engine as Chrome
Safari 17.2+ Relaxed-SIMD (17.2), tail calls (15)
Firefox Not supported No tail call support as of Firefox 130

Node.js 22+ is recommended (tail calls via V8). Node.js 18+ works if your V8 version supports the required WASM features.

Known Limitations

These are upstream OCCT V8.0.0 issues, not occt-wasm bugs:

  • IGES -- TKDEIGES excluded from link; no IGES import/export
  • Zero-length extrusion -- WASM exception escapes JS catch boundary (1 test skip)
  • Single WASM thread -- each kernel instance is single-threaded; use OcctWorker (see above) to move work off the main thread
  • Firefox -- not supported due to missing WASM tail call support

These will be addressed as upstream OCCT and browser support improve.

Contributing

This project is open source. Bug reports and feature requests are welcome via GitHub Issues. For pull requests, please open an issue first to discuss the change.

License

Build tooling (xtask, scripts, TypeScript wrapper): MIT OR Apache-2.0

Compiled WASM output: LGPL-2.1-only (inherits from OCCT)

The LGPL requires that end users can replace the LGPL component. For web applications, this is satisfied by loading the .wasm file from a URL (which users can override via OcctKernel.init({ wasm: '...' })). If you ship a desktop app with the WASM embedded, consult the LGPL-2.1 FAQ.

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OpenCascade (OCCT) compiled to WebAssembly — clean TypeScript API, ~4MB brotli, arena-based memory, structured errors, Web Worker support

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