This is an issue on previous compatibility lists for TempGBA and it still persists on my fork.
I suspect it's due to this game running code frequently from its ROM - if we can't allocate the full 16MB or 32MB in PSP memory to store the whole ROM then it has to page in/out from storage and I think this is what causes the freezing glitches. I only have a PSP1000 which can only allocate 8MB as the gamepak buffer. Need someone who has a 2000 or 3000 which should be able to allocate more to verify if this is still an issue on their devices.
This is an issue on previous compatibility lists for TempGBA and it still persists on my fork.
I suspect it's due to this game running code frequently from its ROM - if we can't allocate the full 16MB or 32MB in PSP memory to store the whole ROM then it has to page in/out from storage and I think this is what causes the freezing glitches. I only have a PSP1000 which can only allocate 8MB as the gamepak buffer. Need someone who has a 2000 or 3000 which should be able to allocate more to verify if this is still an issue on their devices.