Releases: anno-mods/AnnoMapEditor
Releases · anno-mods/AnnoMapEditor
v0.6.0
19 Nov 17:42
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You need to install .NET 6 to run the application.
It should prompt you to download it.
Please keep in mind this tool is still work in progress. Not all features are fully implemented.
v0.6.0 Changes:
Overhaul of the general UI layout to improve usability
Added Zooming (mouse wheel) and Panning (right click)
Added Undo/Redo (not all actions yet included, e.g. map size changes and group move)
Added Slot icon representation right on the map
General tweaks and enhancements
v0.5.2
09 May 18:03
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You need to install .NET 6 to run the application.
It should prompt you to download it.
v0.5.2 Changes:
save as mod: fix not exporting when mods/ doesn't exist
Details in readme .
v0.5.1
27 Aug 09:21
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You need to install .NET 6 to run the application.
It should prompt you to download it.
v0.5.1 Changes:
Save as mod: set map name also for non-English languages
Save as mod: fix issues with mod.io (relative map path)
Details in readme .
v0.5
10 Jul 17:37
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You need to install .NET 6 to run the application.
It should prompt you to download it.
v0.5 Changes:
Add, remove and change pool islands
Details in readme .
v0.4
19 Jun 10:43
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You need to install .NET 6 to run the application.
It should prompt you to download it.
v0.4 Changes:
Move islands
Save as playable mod (Old World only)
Details in readme .
v0.3
15 Jun 18:33
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Changes:
Save/export to .a7tinfo and .xml files
Details and changelog in readme .
v0.2
12 Jun 16:46
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Introduction in readme .
Changes:
Automatically detect game path
Open map templates directly from game data
v0.1 preview
11 Jun 11:12
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Preview version.
Only viewing, no editing
Supports map templates from .a7tinfo and FileDBReader created .xml