94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Marketplace listing is currently under review by Anthropic. Install directly from GitHub in the meantime.
Works with Cursor, Claude Code, Kiro, and Codex — same skill pack, Blender MCP execution.
Claude Code
git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/Cursor (Windows)
git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"Kiro
# Copy skill folders into your Kiro skills directory, then restart Kiro
cp -r blender-skills/.claude/skills/* /path/to/kiro/skills/Codex
# Mount or copy skills into your Codex skills path
cp -r blender-skills/.claude/skills/* /path/to/codex/skills/
# or: ln -s /path/to/blender-skills/.claude/skills /path/to/codex/skills/blender-skillsFor all installation methods and first steps, see the Quick Start Guide.
Full documentation: blender-skills.vercel.app
94 specialized skills across modeling, production, technical, pipeline, art styles, horror packs, worlds, moods, and gameplay genre direction.
See Skills Guide for the full list, subtype coverage map, decision trees, and workflow combinations.
The blender-director skill analyzes your request and routes automatically:
# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline
# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging
Attach a photo or concept art and the agent matches it:
"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
→ Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop
| Category | Skills |
|---|---|
| Orchestration | blender-director |
| Modeling | blender-modeler, hard-surface, prop-artist, vehicle-artist, environment-artist, vegetation-artist, character-artist, creature-artist, character-archetypes |
| Production | sculpting, retopology, uv-workflow, materials, texture-workflow, hair-groom, cloth-sim, lookdev |
| Technical | geometry-nodes, lighting, camera-cinematography, rendering, compositing, animation, rigging, vfx-fx, physics-sim |
| Pipeline | procedural-modeling, scene-assembly, set-dressing, asset-optimization, lod-pipeline, collision-proxy, export-pipeline, unity-export, unreal-export, godot-export, qa-review, archviz |
| Core styles | horror-style, psx-horror-style, lowpoly-style, anime-style, voxel-style, isometric-style, stylized-style, realistic-style |
| Extended styles | cartoon, comic-book, manga, pixel-art, hand-painted, painterly, stop-motion-craft, chibi, noir, minimalist, vector, retro-8bit, retro-16bit, hd-2d, frutiger-aero |
| Horror packs | cosmic-eldritch, body-horror, analog-found-footage, liminal-space, folk-horror, mascot-puppet, dream-weirdcore, indie-horror-aesthetics |
| Worlds / moods | fantasy-worlds, sci-fi-punk-worlds, historical-worlds, apocalypse-worlds, biome-worlds, cozy-wholesome, dark-gritty, dream-surreal, neon-retrofuturism, brutalist |
| Genre direction | action-combat, shooter, rpg, survival, stealth, puzzle-platformer, metroidvania-roguelike, soulslike, strategy-sim, racing-sports, narrative-vn, card-party-idle, open-world-sandbox |
| Eras | visual-console-eras |
Full paths and workflows: SKILLS_GUIDE.md.
Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.
Blender (running) ← BlenderMCP addon ← Cursor / Claude Code / Kiro / Codex
Setup in 4 steps:
- Install uv
- Install the BlenderMCP addon in Blender
- Blender sidebar
N→ BlenderMCP → Connect to Claude - Restart your agent — Cursor ships
.cursor/mcp.json; Claude Code uses.mcp.json
Full guide: docs/BLENDER_MCP_SETUP.md
| Config / Path | Client |
|---|---|
.cursor/mcp.json + .cursor/skills/ |
Cursor |
.mcp.json + .claude/skills/ |
Claude Code |
| Kiro skills dir + Blender MCP | Kiro |
| Codex skills path + Blender MCP | Codex |
blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
blender-director → character-artist → sculpting → retopology
→ uv-workflow → texture-workflow → rigging → animation → export-pipeline
blender-director → horror-style → environment-artist → lighting
→ lowpoly-style → asset-optimization → export-pipeline
blender-director → environment-artist → geometry-nodes
→ uv-workflow → texture-workflow → asset-optimization → export-pipeline
blender-director → reference-image-match.md
→ Reference Analysis → Camera match → Geometry tiers
→ Materials → Lighting → Screenshot compare loop
→ visual-match-checklist → validation-checklist
Every skill in this pack:
- Thinks before acting — Plans the full pipeline before touching Blender
- Executes via MCP — Uses Blender MCP tools when connected, never narrates UI steps
- Matches references — Analyzes photo first, camera-matches, screenshot-compares in a loop
- Follows production standards — Naming conventions, polycount budgets, game-ready output
- Validates before export — Asset optimization and checklist gate on every delivery
.claude-plugin/ # Claude Code plugin manifest
.claude/skills/ # 94 skills + 175+ reference files
├── blender-director/
├── hard-surface/
├── prop-artist/
├── genre-shooter/
├── sci-fi-punk-worlds/
├── ... (89 more skills)
└── references/ # Asset pipeline, naming, MCP tools, checklists
.cursor/skills/ # Synced mirror for Cursor
.cursor/mcp.json # Blender MCP config (Cursor)
.mcp.json # Blender MCP config (Claude Code)
site/ # Website (blender-skills.vercel.app)
docs/
└── BLENDER_MCP_SETUP.md
| Doc | Purpose |
|---|---|
| QUICKSTART.md | Installation and first steps |
| SKILLS_GUIDE.md | Skill index, decision trees, workflows |
| docs/BLENDER_MCP_SETUP.md | Blender MCP connection guide |
| CONTRIBUTING.md | How to add skills and contribute |
| CHANGELOG.md | Version history |
| .claude/skills/references/ | Shared pipeline standards |
See CONTRIBUTING.md for guidelines on adding skills, writing references, and submitting pull requests.
See CHANGELOG.md for full version history and release notes.
MIT License — See LICENSE for details.
- Website: blender-skills.vercel.app
- Issues: GitHub Issues
- Discussions: GitHub Discussions
- Repository: github.com/arjun988/blender-skills
Built for Cursor, Claude Code, Kiro & Codex | Blender MCP | 94 Skills | 175+ Reference Files
Inspired by jeffallan/claude-skills
