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… and server group loot synchronization systems
… and database support for auction house content
…o-based core game structures
…e simulation and utility packages
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Caution Review failedThe pull request is closed. ℹ️ Recent review info⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Pro Run ID: 📒 Files selected for processing (37)
📝 WalkthroughWalkthroughThis PR overhauls the combat system from basic attacks into a multi-layered engine with environmental hazards, stealth detection, elemental matchups, and positional mechanics. It introduces an auction house economy, increases prestige stat scaling, and refactors XP/loot reward distribution. The changes span Python simulation, Go bot framework, database schema, and comprehensive test coverage. ChangesCore Combat System Expansion
Testing & Simulation Infrastructure
Configuration & Database Schema
🎯 4 (Complex) | ⏱️ ~75 minutes Possibly Related PRs
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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Summary by CodeRabbit
Release Notes
New Features
Rebalancing