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Changing bucket size

Roberto de Deus Barbosa Murta edited this page Nov 7, 2019 · 1 revision

The only way to manipulate the bucket size is before loading a scene. The LoadScene function is overloaded to receive the bucket size from its last parameter. The minimum width and height for a bucket is 128 pixels.

LoadScene("dungeon.esc", "", "GameLoop", vector2(256,128));

dungeon.esc will now be partitioned into 256x128 buckets.

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