Joymania Development is a independent game developer based in Germany founded by Peter Ohlmann and Adam Sprys in 1997.
| Game | Release date | Price |
|---|---|---|
| Santa Claus in Trouble | December 2, 2002 | Free |
| Santa Claus in Trouble (HD) | December 21, 2020 | Buy on Steam for 10$ (Around christmas it's only 2,50$) |
| Santa Claus in Trouble... again! | Christmas 2004 | Free demo version. Full version can no longer be purchased. |
| Rosso Rabbit in Trouble | Easter 2003 | Free demo version. Full version can no longer be purchased. |
Changelog:
- v1.1.3: added X and Z axis hooks to codelist
- A hex pattern designed for the use with ImHex hex editor. It automatically highlights the different data sections of the xpk archive file formats used in SCIT (
xmas.xpk), SCIT-AGAIN (xmas.xpk) and RRIT (bb.xpk). Just open the xpk file in ImHex, then click File → Import → Pattern file and selectjoymania_xpk.hexpat.
- Move the original
xmas.xpkfile to a different location on your PC - Download the
SECRET_DEMO_LEVEL.xpkfile, rename it toxmas.xpkand put it into your game folder
Adds the original music from 2002 (Made by Jeysym). Download
- Using meth0d's XPK Tool, extract the files:
xmas.xpkfor Santa Claus in troublexmas.xpkfor Santa Claus in trouble... again!bb.xpkfor Rosso Rabbit in trouble
- Explore and edit the assets as you wish
- Pack the edited assets to a new
.xpkfile with XPK Tool and share it with others
You can install other's asset mods by replacing the original .xpk file with the modded one. Make sure to backup the original one first!
- Using Jeysym's PAK Tool, extract the files:
data_assets_win32.pakdata_textures_win32.pakdata_audio_win32.pak
- Explore and edit the assets as you wish
- Pack the edited assets to new
.pakfiles with PAK Tool and share it with others
You can install other's asset mods by replacing the original .pak files with the modded ones. Make sure to backup the original files first, but in case you mess up, use verify integrity of game files in Steam to restore them.
