Add Scorpion game variant - #60
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single-deck variant combining yukon-style group moves with spider-style same-suit building: complete king-to-ace runs bank automatically, and a three-card stock deals onto the first three piles at any time. includes a solver-backed hint planner (14.8% hint-following win rate vs 2.8% random over 500 probe deals), full rules/session/persistence/planner test coverage, probe ledger entry, rules doc, and screenshot fixture. stock deals onto the tableau now animate: the session publishes each deal as an explicit event and overlay cards fly from the stock to their piles, staggered and flipping mid-air, for scorpion and spider alike. undo flights flip mid-air on the way back, and new game and redeal clear transient animation state like game switches always have.
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Codex Review: Didn't find any major issues. Chef's kiss. Reviewed commit: ℹ️ About Codex in GitHubYour team has set up Codex to review pull requests in this repo. Reviews are triggered when you
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What Changed
docs/rules/scorpion.md, README rows, game-picker thumbnail, per-mode statistics, and a generated screenshot fixture.TableauStockView,CompletedRunPileView) used by both variants.Why
Closes #50. Scorpion fills the gap between Yukon and Spider in the lineup; deals previously popped into place with no animation, which made the three-card stock deal illegible.
Validation
tools/hint-probe/run.sh scorpion 500: 14.8% hint-following win rate vs 2.8% random control, zero stalemate loops, zero revisit events, reproduced byte-identically across runs;run.sh all 500reproduces every existing variant's ledger figure exactly.UI Changes