Quick and simple baking in Blender.
ToDo
- Add docs for how to download from release
- Tests + Coverage
- Can any blender extension code become more modern?
- Show progress (wm cursor)
- Render custom passes (eg. metallic) with emit channel
- Replace all materials of multi material object with one
Download this repo as a zip file and install through the Blender addons.
| Field | Description |
|---|---|
| Name | Name used for baked images and material |
| Mode | What to do with images after bake |
| Size | Bake image size in pixels |
| Bake UV | UV layer name used for baking |
| Unwrap Object | Unwrap the object using smart project before baking |
| Save Images | Save images to external directory |
| Layers | Enable baking of different layers, one image per layer |
Mode has the following options
| Mode | Description |
|---|---|
| Image Only | Only generate images |
| Create Material | Create a new material with the baked images |
| Assign Material | Assign the material to active object |
| Copy Object | Duplicate the object before assigning baked material |
