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How easy is it to transition away from cyclopsLevelBuilder? #252
I am interested in this tool, but don't want to commit to it.
If I build a decent chunk of things in it, but decide I want to no longer use it, how easy is to just stop using this tool and do things the old-fashioned way (making geometry in some external-to-engine tool like Blender and importing those -- ideally I could just "uninstall" cyclops by deleting it from addons folder, for example).
Cyclops has several ways to export and convert data. You can export your scene in GLB format and edit it in a 3D editor. You can also import GLB files as Cyclops blocks, although if they aren't convex they will be convex to be convex. You can also convert Cyclops blocks to regular MeshInstance3D and physics nodes if you want a solution that only uses the native Godot controls.
Repository owner locked and limited conversation to collaborators on Sep 2, 2026
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blackears commentedon Sep 2, 2026
Cyclops has several ways to export and convert data. You can export your scene in GLB format and edit it in a 3D editor. You can also import GLB files as Cyclops blocks, although if they aren't convex they will be convex to be convex. You can also convert Cyclops blocks to regular MeshInstance3D and physics nodes if you want a solution that only uses the native Godot controls.