Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion modding/lua-api.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -1834,7 +1834,7 @@ Messages will normally be queued.
Alternatively, specifying a negative duration will cause all current messages to be flushed.
Specifying a duration of 0 will display the message indefinitely (until another message flushes the display, or the round stage ends).

Possible [.var]#Types# (corresponding to screen locations) are: `+Engine+` (top left, small orange text), `+Upper+`, `+Centre+`, `+Lower+`.
Possible [.var]#Types# (corresponding to screen locations) are: `+Engine+` (top left, small orange text), `+Upper+`, `+Center+`, `+Lower+`.

`+Player.ShowGameMessage()+` can be used to send messages to individual players (see <<playerShowGameMessage>> below).

Expand Down