The Glitchy Rush is an endless runner made in Unity (C#) for Game Off 2021.
The jam lasted about 4 weeks, but I could dedicate only ~1 week to development — focusing on rapid prototyping, fast iteration, and shipping a playable build. Submitted 3 hours 20 minutes before the deadline.
- Itch.io (game page): https://blaybubbles.itch.io/the-glitchy-rush
- Game Off 2021 submission page: https://itch.io/jam/game-off-2021/rate/1300943
Run through shifting worlds (from medieval vibes to near-future), dodge obstacles, and collect gears — with a “glitch” that changes the character/form as you progress.
- Left / Right — slide
- Up — jump
- Engine: Unity
- Language: C#
- Platform: HTML5 (Web build)
- Time spent: ~1 week (within the ~4-week jam window)
- Scope: small, jam-sized project (prototype → playable release)
- Code & design: blaybubbles
- Third-party assets/music: (add if used)
(Choose one)
- All rights reserved.
- MIT License (if you want it open-source).