I'm aware this is a bit off-topic, but I was wondering if you'd be interested in creating a similar tool/mod for BeamNG, to automatically load force feedback presets based on the current vehicle type (e.g. use regular flight stick for aircrafts) or transmission (e.g. use H-pattern shifter force field for manual cars) like this: https://youtu.be/dYTNQIBsvv0 which uses FFShifter). I emailed the developer about the source code, since AFAIK there's no command-line support, and I'm not sure the BeamNG API provides transmission so we might have to email the developers.
The reason why it'd be better to have a direct integration instead of FFShifter are:
- The game resets force feedback when initializing the joystick, so FFShifter has to load the force field after the game starts
- FFShifter requires manually loading/changing a matching preset every time
- FFShifter only simulates keyboard key presses, so when changing/resetting a car, we have to shift back to neutral and then 1st (imo it should either pull the stick back to the center/neutral or maintain the current gear), plus it doesn't support games like Assetto Corsa which expect the shifter gears only from a joystick.
- Direct integration could also allow different vehicle-specific stick patterns, depending on the configuration and max gear.
I'm aware this is a bit off-topic, but I was wondering if you'd be interested in creating a similar tool/mod for BeamNG, to automatically load force feedback presets based on the current vehicle type (e.g. use regular flight stick for aircrafts) or transmission (e.g. use H-pattern shifter force field for manual cars) like this: https://youtu.be/dYTNQIBsvv0 which uses FFShifter). I emailed the developer about the source code, since AFAIK there's no command-line support, and I'm not sure the BeamNG API provides transmission so we might have to email the developers.
The reason why it'd be better to have a direct integration instead of FFShifter are: