Parasite Dottopus is a specialized stealth-action game developed for the Halloween Game Jam. Built with Unity, the game focuses on a unique "Takeover" mechanic where the player, as a parasitic entity, must navigate through high-security environments by possessing hosts and managing their physical capabilities.
Developed under the Halloween theme, the game puts you in control of a lab-grown parasite. Your goal is to escape the facility by possessing the minds of scientists and soldiers. The tension is built through a dark atmosphere, stealth-heavy gameplay, and the constant threat of being discovered.
- Possession System (Takeover): Leap onto hosts to gain control of their movement and abilities.
- Host Fatigue Management: Each host has a limited "stability" period. Players must monitor fatigue levels and switch hosts strategically before the possession fails.
- Stealth & Hiding: Utilize environmental "Hiding Spots" and dynamic cone-of-sight mechanics to evade high-security patrols.
- Complex Game Loop: Features an integrated Intro storyboard, stealth-based lab levels, and a challenging End-Game Boss encounter.
This project demonstrates advanced Unity implementation techniques:
- Architecture: Modular controller system (Boss, Enemy, Player) ensuring decoupled logic.
- Visuals: Universal Render Pipeline (URP) with custom Shader Graph effects (Alert Shaders, Fake Lighting) for atmospheric depth.
- AI Systems: Enemy AI with state-based patrolling, vision detection, and fatigue-response logic.
- UI/UX: Dynamic health bars, fatigue indicators, and an interactive storyboard system.
Parasite-Dottopus/
├── Assets/
│ ├── Scripts/ # Core logic (Boss, Characters, UI, World)
│ ├── Prefabs/ # Reusable entities (Enemies, Projectiles, VFX)
│ ├── Animations/ # Frame-by-frame character & environment anims
│ ├── Sprites/ # Original hand-drawn jam assets
│ └── Shader/ # Custom URP Shader Graphs & Materials