Fix game difficulty#374
Merged
Merged
Conversation
eliotttesnier
approved these changes
Jan 16, 2026
Matisse-M
approved these changes
Jan 16, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This pull request updates the balance of several enemies and projectiles in the game. The main changes include increasing the health and score values of bosses and some enemies, adjusting the health and score values of other enemies for better difficulty scaling, and modifying projectile damage values. Additionally, new components have been added to some projectiles, such as sound effects and damage.
Enemy and Boss Balance Adjustments:
boss1andboss2to make boss fights more challenging and rewarding. (configs/entities/boss/boss1.json[1]configs/entities/boss/boss2.json[2]boss2headfor consistency with the bosses. (configs/entities/boss/boss2head.jsonconfigs/entities/boss/boss2head.jsonL13-R14)barnacle,canon, andclamenemies. (configs/entities/enemies/barnacle.json[1]configs/entities/enemies/canon.json[2]configs/entities/enemies/clam.json[3]bat,flyingFish,shirmp, andstarfishto make them easier. (configs/entities/enemies/bat.json[1]configs/entities/enemies/flyingFish.json[2]configs/entities/enemies/shirmp.json[3]configs/entities/enemies/starfish.json[4]enemy3,magicien, andtrampolinefor better balance. (configs/entities/enemies/enemy3.json[1]configs/entities/enemies/magicien.json[2]configs/entities/enemies/trampoline.json[3]snake_head. (configs/entities/enemies/snake_head.jsonconfigs/entities/enemies/snake_head.jsonL13-R15)Projectile Improvements:
blimpShootandheavy_shotprojectiles to make them more impactful. (configs/entities/projectiles/blimpShoot.json[1]configs/entities/projectiles/heavy_shot.json[2]DamageComponenttorapid_shot,spread_shot, andtriple_shotprojectiles, setting their respective damage values. (configs/entities/projectiles/rapid_shot.json[1]configs/entities/projectiles/spread_shot.json[2]configs/entities/projectiles/triple_shot.json[3]SoundIntentComponentto thebeamShootprojectile to play a sound effect when fired. (configs/entities/projectiles/beamShoot.jsonconfigs/entities/projectiles/beamShoot.jsonL86-R91)