This fork of Lichii adds fixes for The Duskbloods network test on Linux. The lichii-dusk branch has all of them; each one is also sent to Lichii on its own:
- boot to the menus, and The Blood-Drenched Moon crash (pool memory): #552
- online checks through a local server: #560, #561
- an upscale in place of the game's DLSS network: #637
- fog volumes cleared slice by slice: #638
- audio crackle, shader forms, audio after a pause, the colour grading table copy: branches
fix/sysmix-host-callback-queue,fix/duskbloods-shader-forms,fix/sysmix-pump-after-pause,fix/blit-volume-slices
To play, take the AppImage from Releases and start it through the playDB-CNT launcher (1.1.0 or later), which runs the local servers the game checks. Keys, firmware and your game dump are set up as for Lichii.
Known issues:
- In Battle Remembrances the whole picture brightens and darkens every fraction of a second after a phase starts (seen on NVIDIA; not on a Steam Deck).
- The upscale stands in for DLSS, which the game expects: reflections flicker, shading fades back in after the camera stops, and fine detail shimmers on idle characters.
- Remembrances run well below full speed on some machines.
- If the emulator crashes while the game is saving, the save can be damaged; keep a copy of your save.