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UNIDEV

UNIDEV mark

UNIDEV

An elite community platform powering 3D action & adventure game makers.

Persistent project showcases · UNICON exhibition feedback loops · High-framerate playable builds

Live site Status: building License: AGPLv3

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UNIDEV is a home for people who make games with motion, atmosphere, and a point of view. The platform is designed around the work that actually matters: putting a playable build in front of another human, getting useful critique, and shipping the next slice with more intention.

The loop

01 · SHOWCASE

Give every project a persistent home with its build, context, changelog, and creative intent.
02 · PLAYTEST

Let peers experience the work in a browser or through a downloadable build, without losing the thread.
03 · CRITIQUE

Turn reactions into structured feedback around game feel, clarity, pacing, and performance.
04 · SHIP

Group recurring signals into a focused build brief. The creator decides what earns a place in the next slice.

What is here now

  • A visual landing experience in site/ shaped around the UNIDEV / UNICON world.
  • A custom vector mark in assets/unidev-mark.svg, designed to stay sharp from a favicon to a booth banner.
  • A clear product narrative for showcases, playtests, community critique, and high-framerate builds.
  • An inspectable Python workspace starter retained from the repository's earlier Unidev foundation while the platform layer grows.

Open the local experience with any static server:

git clone https://github.com/chaomazo/unidev.git
cd unidev
python -m http.server 4173 --directory site

Then visit http://localhost:4173.

Repository map

Path Purpose
site/ Responsive UNIDEV landing page and interaction layer
assets/ Brand primitives, starting with the UNIDEV mark
docs/BRAND.md Visual language, voice, and logo usage
docs/ARCHITECTURE.md Product surfaces and implementation direction
unidev/ Legacy Python workspace bootstrap retained for migration safety
tests/ Existing test coverage for the legacy workspace CLI

Product direction

Persistent showcases

A project should not disappear when a jam ends. Each showcase is a durable page for the build, the people behind it, its current state, known rough edges, and the feedback that shaped the next version.

UNICON feedback loops

UNICON is the exhibition layer: a year-round rhythm of playable drops, peer critique, mentor reviews, and public judging. Feedback should be specific enough to act on and human enough to feel like a conversation.

High-framerate builds

The experience should respect the craft. Performance, input feel, frame pacing, and the difference between a captured trailer and a playable slice are first-class parts of the showcase.

Design language

UNIDEV pairs reflective obsidian with warm amber signal light: cinematic without becoming ornamental, technical without looking like a dashboard. The mark is a split aperture that suggests a portal, a play button, and two creators meeting around a build.

Read the full system in docs/BRAND.md.

Roadmap

  • Establish UNIDEV identity, positioning, and public landing foundation
  • Add a responsive showcase-oriented site starter
  • Define the persistent showcase and critique loop
  • Add creator profiles and project publishing
  • Add browser playtest embeds with build metadata
  • Add structured review threads and creator replies
  • Ship UNICON exhibition mode and judging rubric

Contributing

The best contribution is a sharper build, a more useful critique, or a small piece of infrastructure that helps creators do either one. Start with CONTRIBUTING.md, keep changes focused, and explain the user-facing reason behind them.

License

UNIDEV is released under the GNU Affero General Public License v3.0. See the AGPLv3 metadata in pyproject.toml and the official license text at https://www.gnu.org/licenses/agpl-3.0.html.

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An open-source home for playable game projects: showcases, playtests, and feedback loops for creators.

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