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Add SKILL.md front door (check-family tune-up Phase 2) - #19
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Agent-bootstrap skill file: no-player-syntax non-goal stated as the first thing to remember, open-pairs-are-promises model, exit semantics, worked beat/inbound/roll/qc example, MUST/MUST NOTs (no composite score, no bang markers), dmcheck-compatible retro workflow. README link. Acceptance-tested: fresh-context agent produced correct beat --cue + inbound invocations, diagnosed a beat exit-1 as an undeliverable cue and went straight to the seat's missing mention in table.json, told a human player 'just talk normally', and named the composite score as the thing never to compute. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Template from chaoz23/srdcheck#70, instantiated for table-kit. 114 lines (cap 150).
Acceptance test passed: fresh-context agent given only SKILL.md produced correct
beat --cue vesh/inbound --seat veshcommands, diagnosed a beat exit-1 as an undeliverable cue and checked the seat'smentionin table.json, answered a player's 'do I need to type commands?' with 'no — just talk normally' unprompted, and refused to compute a composite score. The two ratified non-goals survived transmission intact.Preflight clean. No code changes.
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