Add distance when Hercules spawned vehicules because they always collide#98
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Queton1-1 wants to merge 2 commits into
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Add distance when Hercules spawned vehicules because they always collide#98Queton1-1 wants to merge 2 commits into
Queton1-1 wants to merge 2 commits into
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When vehicules spawn from Hercules, they collide and damage the plane. Add distance in 'function ctld.spawnDroppedGroup' _xOffset + 10 >> _xOffset + 30
Add vehicules exemples to Hercules
Collaborator
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Hi, did you test this change on your side, specially the added vehicles? |
Contributor
Author
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Hi, But other thing (no link with alter vehicules), function 'function ctld.spawnDroppedGroup' fail to spawn vehicules on my 6 |
Contributor
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I'm confused why you would increase the distance between each spawned units and not the xOffset and yOffset values ? The problem is the first unit spawning inside the Hercules no ? This modification will increase the spacing between each vehicule, not just the first. In any case this part of the code needs a rework because the way it's done will not spawn units behind the aircraft and so might very well spawn units into you anyways. |
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When vehicules spawn from Hercules, they collide and damage the plane.
Add distance in 'function ctld.spawnDroppedGroup'
_xOffset + 10 >> _xOffset + 30
Add vehicules exemples to Hercules
in ctld.vehiclesForTransportRED
in ctld.vehiclesForTransportBLUE
in ctld.vehiclesWeight