Skip to content

Energy consistent on each level, changed bear behavior#98

Open
clairecyq wants to merge 9 commits intoPre_Kongregate_Releasefrom
claire_prekong
Open

Energy consistent on each level, changed bear behavior#98
clairecyq wants to merge 9 commits intoPre_Kongregate_Releasefrom
claire_prekong

Conversation

@clairecyq
Copy link
Copy Markdown
Owner

  1. Each level has 300 hiding power and the recovery speed is at 25.
  2. Bear behavior:
    bear will be alerted iff
  • Robbie within range of bear track tiles
  • AND the bear is facing Robbie
  • AND Robbie is not hiding

When bear is alerted, the animation LOOPS (controversial: some people want it to be alerted only once, while some people want to be able to tell whether the bear is alerted the whole duration it's alerted) and the bear's speed is 3 times (According to Prof Andersen's suggestion).
As soon as Robbie starts hiding/get out of range/can no longer be seen by the bear, the bear is calmed down.

The above only apply to the regular levels starting with T and L. For Matt levels, it is not practical to implement such behavior (and also I'm waiting on him to get rid of redundancy).

@clairecyq clairecyq changed the base branch from master to Pre_Kongregate_Release November 20, 2018 21:14
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant