Releases: code-monet/sim-gamer-kit
Release list
Release 1.3: Performance and functional FFFSake improvements
The reducer now fully implements the DirectInput spec, and offers more compatibility options for games that get the spec wrong. Highlights:
- (Reducer engine) Friction effect is improved - use the new friction coefficient to tune how it feels
- (Reducer engine) Add option to set device update rate (typically, should leave it between 2 and 5 ms).
- Add option to set overall force feedback gain (works with reducer, device-specific support with forwarder)
- Both engines are optimized to reduce frame rate drop in certain games.
- (Reducer engine) Now by default, muted conditions are restored. This option is present in the Python plugin and not exposed via the UI; most users shouldn't need to change it (but let me know if you find phantom conditions in games)
- (Reducer engine) Triggers are now supported
What's Changed
- Fix broken image links by @code-monet in #66
- Update FFFSake with better friction effect and new options. Update associated docs. by @code-monet in #67
- Update documentation for 1nsane by @code-monet in #68
Full Changelog: 1.2...1.3
1.2 Minor bugfixes and some documentation updates
What's Changed
- Update docs to point to the custom vjoyconf.exe, and other minor updates by @code-monet in #53
- Fix README link to point to 'docs' directory by @code-monet in #58
- Docs update for troubleshooting and driving merged axis by @code-monet in #59
- Update docs for Gremlin R14.3 by @code-monet in #63
- Don't stall fffsake plugin on concurrent access by @code-monet in #65
Full Changelog: 1.1...1.2
1.1
What's Changed
- Fix R14 FFFsake gremlin plugin to successfully import the PYD file by @code-monet in #49
Full Changelog: 1.0...1.1
1.0 Release for general usage
With Joystick Gremlin R14 being officially released, corresponding updates have been made to the sim gamer kit.
What's Changed
- Add instructions for using my fork of Joystick Gremlin R14 by @code-monet in #46
- Updates for Gremlin R14 by @code-monet in #47
Full Changelog: 0.5b...1.0
0.5b Fixes for 1nsane and RaceRoom Experience
What's Changed
- Update game guide for NFS Underground 2 by @code-monet in #43
- Fixes for 1nsane and RaceRoom Experience by @code-monet in #44
Full Changelog: 0.5a...0.5b
0.5a Add support for FFB joystics in FFFSake
What's Changed
- Update some docs and add spring coefficient setting for FFFSake by @code-monet in #40
- Update FFFSake binary and docs for FFB joystick support by @code-monet in #41
- Bugfix for an edge case with XY conditions by @code-monet in #42
Full Changelog: 0.4a...0.5a
0.4a Device detection compatibility fix
The main change here is an updated vJoy configuration app that allows configuring the vJoy device to appear as a "wheel" to DirectInput, fixing compatibility problems in several games. Docs have been updated to reflect known games.
What's Changed
- Device detection fix for racing games that need a "wheel" by @code-monet in #37
- Add a 7th sticky gear by @code-monet in #38
Full Changelog: 0.3.1a...0.4a
0.3.1a H-shifter plugin bug fix for 0.3a release
0.3a: Adds forwarding engine, plus bug fixes and usability improvements from 0.2a
This release includes primarily FFFSake updates, aiming to support all FFB wheel users
What's Changed
- Update docs to clarify how to change hardware effect gains by @code-monet in #19
- Fix typo in gremlin index.md by @code-monet in #21
- Expand FFB Saturation documentation. by @code-monet in #22
- Update FFFSake to allow higher user gains by @code-monet in #23
- Add section for game crash bug. Standardize engine names by @code-monet in #25
- Document new issues for RaceRoom and Tokyo Xtreme Racer by @code-monet in #26
- Elaborate a bit on FFB saturation. Generalize some device references by @code-monet in #27
- Add troubleshooting section for message seen when DLL has not been re… by @code-monet in #29
- Create specific folder for R13 plugs. They might need to coexist with… by @code-monet in #32
- FFFSake binary update for forwarder engine and associated changes by @code-monet in #31
- Improve user experience for cases no FFB devices are connected by @code-monet in #33
Full Changelog: 0.2a...0.3a
0.2a
What's Changed
Highlights
- Gremlin plugin: FFFSake disable/enable keybind is now the less-disruptive mute/unmute
- Can now set gains for individual hardware effects
- Update game guides to briefly talk about force saturation and how to use gains to unsaturate
Other changes
- Game guides update for Crew Motorfest crash by @code-monet in #9
- FFFSake plugin usability improvements: by @code-monet in #10
- Docs: remove confusing vjoy DLL section. Other minor edits. by @code-monet in #13
- Bugs and features for 0.2a release by @code-monet in #14
Full Changelog: alpha...0.2a