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Releases: code-monet/sim-gamer-kit

Release 1.3: Performance and functional FFFSake improvements

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@code-monet code-monet released this 13 Jul 00:39
ffdf73a

The reducer now fully implements the DirectInput spec, and offers more compatibility options for games that get the spec wrong. Highlights:

  • (Reducer engine) Friction effect is improved - use the new friction coefficient to tune how it feels
  • (Reducer engine) Add option to set device update rate (typically, should leave it between 2 and 5 ms).
  • Add option to set overall force feedback gain (works with reducer, device-specific support with forwarder)
  • Both engines are optimized to reduce frame rate drop in certain games.
  • (Reducer engine) Now by default, muted conditions are restored. This option is present in the Python plugin and not exposed via the UI; most users shouldn't need to change it (but let me know if you find phantom conditions in games)
  • (Reducer engine) Triggers are now supported

What's Changed

Full Changelog: 1.2...1.3

1.2 Minor bugfixes and some documentation updates

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@code-monet code-monet released this 19 Jun 17:12
e632c54

What's Changed

  • Update docs to point to the custom vjoyconf.exe, and other minor updates by @code-monet in #53
  • Fix README link to point to 'docs' directory by @code-monet in #58
  • Docs update for troubleshooting and driving merged axis by @code-monet in #59
  • Update docs for Gremlin R14.3 by @code-monet in #63
  • Don't stall fffsake plugin on concurrent access by @code-monet in #65

Full Changelog: 1.1...1.2

1.1

1.1

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@code-monet code-monet released this 06 Feb 20:36
5843ed6

What's Changed

  • Fix R14 FFFsake gremlin plugin to successfully import the PYD file by @code-monet in #49

Full Changelog: 1.0...1.1

1.0 Release for general usage

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@code-monet code-monet released this 02 Feb 05:08
0976ade

With Joystick Gremlin R14 being officially released, corresponding updates have been made to the sim gamer kit.

What's Changed

Full Changelog: 0.5b...1.0

0.5b Fixes for 1nsane and RaceRoom Experience

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@code-monet code-monet released this 14 Sep 07:53
c1dd653

What's Changed

Full Changelog: 0.5a...0.5b

0.5a Add support for FFB joystics in FFFSake

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@code-monet code-monet released this 27 Apr 19:58
da07355

What's Changed

  • Update some docs and add spring coefficient setting for FFFSake by @code-monet in #40
  • Update FFFSake binary and docs for FFB joystick support by @code-monet in #41
  • Bugfix for an edge case with XY conditions by @code-monet in #42

Full Changelog: 0.4a...0.5a

0.4a Device detection compatibility fix

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@code-monet code-monet released this 23 Apr 11:00
252c42a

The main change here is an updated vJoy configuration app that allows configuring the vJoy device to appear as a "wheel" to DirectInput, fixing compatibility problems in several games. Docs have been updated to reflect known games.

What's Changed

Full Changelog: 0.3.1a...0.4a

0.3.1a H-shifter plugin bug fix for 0.3a release

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@code-monet code-monet released this 15 Apr 10:44
de6cc62

What's Changed

Full Changelog: 0.3a...0.3.1a

0.3a: Adds forwarding engine, plus bug fixes and usability improvements from 0.2a

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@code-monet code-monet released this 14 Apr 05:43
61efea1

This release includes primarily FFFSake updates, aiming to support all FFB wheel users

What's Changed

  • Update docs to clarify how to change hardware effect gains by @code-monet in #19
  • Fix typo in gremlin index.md by @code-monet in #21
  • Expand FFB Saturation documentation. by @code-monet in #22
  • Update FFFSake to allow higher user gains by @code-monet in #23
  • Add section for game crash bug. Standardize engine names by @code-monet in #25
  • Document new issues for RaceRoom and Tokyo Xtreme Racer by @code-monet in #26
  • Elaborate a bit on FFB saturation. Generalize some device references by @code-monet in #27
  • Add troubleshooting section for message seen when DLL has not been re… by @code-monet in #29
  • Create specific folder for R13 plugs. They might need to coexist with… by @code-monet in #32
  • FFFSake binary update for forwarder engine and associated changes by @code-monet in #31
  • Improve user experience for cases no FFB devices are connected by @code-monet in #33

Full Changelog: 0.2a...0.3a

0.2a

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@code-monet code-monet released this 07 Mar 09:08

What's Changed

Highlights

  • Gremlin plugin: FFFSake disable/enable keybind is now the less-disruptive mute/unmute
  • Can now set gains for individual hardware effects
  • Update game guides to briefly talk about force saturation and how to use gains to unsaturate

Other changes

Full Changelog: alpha...0.2a