Skip to content

codeheadsystems/mazer

Repository files navigation

Mazer

A retro-styled first-person maze shooter where you hunt down your friends in a neon-green wireframe labyrinth. Navigate tight corridors, check your rear-view mirror, and fire before they fire first. Last player standing wins.

Gameplay

Drop into a procedurally generated maze rendered in glowing green wireframe — walls, floor, and ceiling all drawn with geometric lines on a black void. You see the world from a first-person perspective, with a minimap in the corner showing the maze layout (but never other players) and a rear-view mirror so nobody sneaks up behind you.

Players appear as wireframe shapes — cubes, spheres, or eyeballs — each in a distinct color. Pick your shape before the match starts. Up to 8 players can battle it out.

Every player starts with 5 hit points. Get shot, lose a point. Hit zero, you're out. The last player alive wins. Bullets travel at the same speed you walk, so dodging around corners is a real strategy. You can only fire once per second, so make your shots count.

Controls

Desktop:

  • Hold mouse button to move forward
  • Move mouse left/right to steer
  • Spacebar to fire

Mobile:

  • Touch and hold to move forward
  • Touch position controls steering (left side = turn left, right side = turn right)
  • Tap the FIRE button in the lower-right corner

Multiplayer

One player hosts, the others join. The host's lobby screen displays an IP address and QR code — scan it or type the IP to connect. Once everyone is in the lobby and ready, the host starts the match. Players spawn at random locations with a 5-second countdown, then it's on.

Currently supports LAN play. Internet play is planned for the future.

Solo Mode

Don't have friends nearby? Solo mode drops you into a maze with stationary targets to hunt down. Great for learning the controls and getting a feel for the corridors.

Tech

  • Built with LibGDX in Java 17+
  • Runs on Desktop (LWJGL3) and Android
  • Networking via KryoNet with host-authoritative simulation at 20Hz
  • Procedural maze generation using recursive backtracker algorithm
  • QR code generation via ZXing

Building

# Run on desktop
gradle :desktop:run

# Build Android APK
gradle :android:assembleDebug

Project Structure

core/    - Shared game code (rendering, world, networking, input)
desktop/ - Desktop launcher (LWJGL3)
android/ - Android launcher

About

A vibe coded 3D maze game to play with friends.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages