A retro-styled first-person maze shooter where you hunt down your friends in a neon-green wireframe labyrinth. Navigate tight corridors, check your rear-view mirror, and fire before they fire first. Last player standing wins.
Drop into a procedurally generated maze rendered in glowing green wireframe — walls, floor, and ceiling all drawn with geometric lines on a black void. You see the world from a first-person perspective, with a minimap in the corner showing the maze layout (but never other players) and a rear-view mirror so nobody sneaks up behind you.
Players appear as wireframe shapes — cubes, spheres, or eyeballs — each in a distinct color. Pick your shape before the match starts. Up to 8 players can battle it out.
Every player starts with 5 hit points. Get shot, lose a point. Hit zero, you're out. The last player alive wins. Bullets travel at the same speed you walk, so dodging around corners is a real strategy. You can only fire once per second, so make your shots count.
Desktop:
- Hold mouse button to move forward
- Move mouse left/right to steer
- Spacebar to fire
Mobile:
- Touch and hold to move forward
- Touch position controls steering (left side = turn left, right side = turn right)
- Tap the FIRE button in the lower-right corner
One player hosts, the others join. The host's lobby screen displays an IP address and QR code — scan it or type the IP to connect. Once everyone is in the lobby and ready, the host starts the match. Players spawn at random locations with a 5-second countdown, then it's on.
Currently supports LAN play. Internet play is planned for the future.
Don't have friends nearby? Solo mode drops you into a maze with stationary targets to hunt down. Great for learning the controls and getting a feel for the corridors.
- Built with LibGDX in Java 17+
- Runs on Desktop (LWJGL3) and Android
- Networking via KryoNet with host-authoritative simulation at 20Hz
- Procedural maze generation using recursive backtracker algorithm
- QR code generation via ZXing
# Run on desktop
gradle :desktop:run
# Build Android APK
gradle :android:assembleDebugcore/ - Shared game code (rendering, world, networking, input)
desktop/ - Desktop launcher (LWJGL3)
android/ - Android launcher