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Releases: codemaestroai/code-maestro-desktop

Code Maestro HOTFIX v1.3.3

13 May 15:43
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  • Improve Playable Studio
  • Fix App bugs
  • improve connection stability

v1.3.1 UE + WS Hotfix

07 May 15:22
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1.3.1 UE // Connection Fix

  • improve stability of connection
  • fix ue mcp version

1.3.0 UE // PlayableCreator // Asset Studio

03 May 11:00
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  1. Asset Studio (NEW)

A full-featured studio for creating and managing 2D game assets โ€” right inside Code Maestro.

Workspace:

  • Full-screen interface with three tabs: Assets (project tree), Studio (2D canvas), Animation (timeline)
  • Automatic project asset scanning with thumbnails
  • Filtering by folders, types, and tree structure
  • Import via drag-and-drop or file picker
  • Configurable default art directory

Image Generation:

  • Create assets from text descriptions (pro and regular models available)
  • AI-powered editing of existing images
  • Resolution upscaling (2x)
  • Automatic background removal
  • Cost preview before every generation

Batch Creation Pipelines:

  • Character Creator โ€” from concepts to finished character poses with a step-by-step wizard
  • Item Forge โ€” batch generation of items (weapons, food, resources, etc.) in a unified style
  • Environment Kit โ€” environment sets (trees, buildings, rocks) with consistent art style
  • Style Transfer โ€” apply the style of one image to others (via text or reference image)

Batch Processing:

  • Parallel generation of up to 6 assets simultaneously with automatic retry
  • Regenerate individual or all results with one click
  • Batch action directly from the Assets tab

Animations:

  • Generate spritesheets from text descriptions
  • Character animation generation โ€” catalog of ready-made actions (idle, run, attack...) with previews
  • Support for side-scrolling, isometric, and top-down views
  • Automatic grid detection with manual adjustment option
  • Timeline with FPS control and active frame selection

Billing:

  • Credit-based system with transparent pricing
  • Cost preview before each operation
  • Choice between pro and regular models to control spending

  1. Playable Editor V2 โ€” Unified Studio

A completely reimagined game project editor in the style of Cursor/Figma.

New Environment:

  • Unified workspace instead of modal windows
  • Left panel โ€” Layers, right panel โ€” AI Chat / Properties with auto-switching
  • Bottom panel โ€” asset file explorer
  • Editor version picker (Classic / Studio) when creating a project

Canvas:

  • Mouse wheel zoom + slider + keyboard shortcuts (Cmd+/-/0/1, F to frame selection)
  • Tools: select, hand, rotate with visual gizmo
  • Right-click context menu, sprite renaming
  • Responsive panels adapting to different screen sizes

Built-in AI Chat:

  • Full AI chat directly in the editor
  • Code highlighting, markdown rendering
  • Drag-and-drop and paste for files/images
  • Direct image editing with change history and rollback
  • Code preview with highlighting, side-by-side diff for file changes
  • Switch between "plan" and "code execution" modes
  • Model selection, retry with a different model, cancel generation (Escape)

TODO Panel:

  • Task list with progress bar right in the toolbar
  • Auto-opens when AI creates tasks
  • Statuses, checkboxes, inline adding, run-all

Theater Mode:

  • Full-screen mode for build and preview
  • Screenshots, export, console โ€” all in one window

Structured Reports:

  • AI responses now render as rich UI โ€” tables, checklists, action buttons, tree views, code blocks
  • Action buttons in reports work as one-click follow-ups to chat

  1. Unreal Engine Integration (Alpha)

First-ever Unreal Engine project support.

  • Automatic UE project detection
  • Plugin and connection status monitoring
  • Project indexing with progress bar
  • Alpha preview banner
  • Modal with current limitations description
  • Blueprint element rendering in AI responses
  • Updated AI report design (v3) with a new color palette

  1. Performance & Stability

Optimization:

  • Reduced CPU load when idle
  • Improved message streaming rendering
  • Welcome and Tools page optimizations
  • Fewer re-renders during agent execution

Reliability:

  • Fixed random logouts caused by transient network issues
  • Fixed false "no subscription" message for active subscribers
  • Tutorial progress now persists across sessions
  • Proper agent termination when closing tabs

  1. UX / UI Improvements
  • Fixed touchpad behavior on Windows
  • Chat panel width now persists between sessions
  • Extended chat panel resize range (up to 720px)
  • Improved project navigation โ€” Playable projects automatically open in the V2 editor

  1. Analytics
  • Installation activation funnel tracking
  • Improved event grouping

v1.2.10 Small fixes pack

20 Apr 10:18
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  • Small fixes pack

Code Maestro 1.2.9 UI-UX Improvements

08 Apr 10:04
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Code Maestro 1.2.9 โ€” Release Notes

Fresh New Look

  • Redesigned Window โ€” a sleeker, frameless window with a clean custom title bar that fits right in on both macOS and Windows
  • Unified Style โ€” the Playable Canvas now matches the rest of the app, so everything feels like one cohesive experience
  • Polished Chat Layout โ€” better spacing, aligned inputs, and softer tab edges for a more comfortable reading and writing flow

Smoother Performance

  • Snappier resizing and panel interactions
  • No more flicker when closing tabs
  • Less visual jitter when dragging and switching views

UX Improvements

  • Cleaner transitions across the app
  • More consistent look between Chat and Playable Canvas
  • Little touches throughout that make day-to-day use feel nicer

1.2.8 MAJOR UPDATE

01 Apr 17:37
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Code Maestro 1.2.8 โ€” Release Notes

Agent System & Configuration

  • Custom Agent Creator โ€” create your own agents with custom system prompts, model selection, and tool configurations directly from the app
  • Agent Hierarchy Tree โ€” visual supervisor-agent tree showing which agents are managed by which supervisors, with drag-and-drop reordering
  • Platform Scope Filtering โ€” agents and toolsets can be scoped to specific platforms (Unity, Unreal, Playables, etc.) with "Out of scope" badges for irrelevant items
  • Agent Disable/Enable โ€” toggle agents on and off without deleting them; disabled agents are visually muted and excluded from chat sessions
  • Auto-save Hierarchy โ€” changes to agent hierarchy save automatically, no manual save button needed

Toolset Management

  • Toolset Manager โ€” full drag-and-drop interface for creating and managing tool groups (toolsets) assigned to agents
  • MCP Server Toolsets โ€” auto-created toolsets when new MCP servers connect, with red/strikethrough indicators for unavailable tools
  • System Toolsets โ€” view built-in platform toolsets with clear "System" labels
  • "Create First Toolset" Prompt โ€” friendly interactive prompt in empty toolset dropdowns to help you get started

Models & Modes

  • Server-driven Mode Presets โ€” modes (Balance, Fast, Smart, Smartest) are now managed from the server, ensuring all users see the latest options
  • Model Selector Improvements โ€” FREE badges on free models, vision (eye) icon on models with image support
  • Background Refresh โ€” mode presets and model lists refresh silently in the background without blocking your workflow

Skills System

  • Skills Management โ€” Claude Code-style skill system for injecting custom prompts and workflows into agent sessions
  • Skill Creator Preset โ€” built-in preset for creating new skills
  • Direct Prompt Injection โ€” skills inject their content directly into the agent prompt with file listings and tool path whitelisting

Project Memories & Rules

  • Redesigned Memories Window โ€” cleaner interface for viewing and editing project context
  • Improved Project Rules โ€” better handling of per-user and per-project rules

Stability & UX

  • Tab Stability โ€” fixed flickering when switching between Agents, Toolsets, and Skills tabs; components stay mounted with silent background refresh
  • Reconnect Improvements โ€” active agents are properly cancelled on tab close; improved WebSocket reconnect strategy
  • Drag & Drop Fixes โ€” reliable drag-and-drop from Available Tools panel into agent tool zones
  • Chat Rendering โ€” improved message rendering and stream label timing

Auto Model Selection

11 Mar 17:36
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CodeMaestro 1.1.7 Release Notes


๐Ÿค– Auto Model Selection

  • Added new default Auto mode for models โ€” automatically selects the optimal model for each request, using premium models only when necessary to optimize costs and performance

๐Ÿ› Bug Fixes & Improvements

  • Numerous UI/UX bug fixes
  • Improved agent performance and reliability

Thank you for using CodeMaestro! ๐Ÿš€

v1.1.6 Fix

05 Mar 16:47
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CodeMaestro 1.1.6 Release Notes


๐Ÿ’ฌ Chat Improvements

  • Improved screenshot handling and processing in chat

๐Ÿ› ๏ธ Agent System

  • Fixed tool cycle detection issues

๐Ÿ“š Tutorial & Editor

  • Updated tutorial
  • Improved Playable Editor functionality

Thank you for using CodeMaestro! ๐Ÿš€

v1.1.5 MAJOR HOTFIX

24 Feb 20:20
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CodeMaestro 1.1.5 Release Notes


๐Ÿ› Bug Fixes

  • Fixed image processing issues
  • Critical: Fixed Node.js runtime for Playables and MCP functionality

Thank you for using CodeMaestro! ๐Ÿš€

CodeMaestro 1.1.4 Release

21 Feb 14:57
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CodeMaestro 1.1.4 Release Notes


๐Ÿ” In-App Authentication

  • Added ability to log in directly within the app

๐Ÿค– New AI Model

  • Claude Sonnet 4.6 now available

๐ŸŽจ Canvas Improvements

  • Improved layout transfer from Canvas to code
  • Added numerous new features to Playable Canvas

โœ… Validation Agents

  • Enhanced validation agents with improved accuracy and reliability

๐Ÿ› Bug Fixes

  • Fixed various visual bugs
  • Fixed summarization issues with images

Thank you for using CodeMaestro! ๐Ÿš€