Free, browser-based phonics games for ages 3–8 — from letter recognition to reading comprehension. No installation, no login, no internet required after the first load. Open the launcher and play.
Live site: https://codenpk.github.io/phonics-games-kids/
| File | Purpose |
|---|---|
index.html |
Game hub — all games in one place |
games/phonics.html |
Phonics Tap — tap the missing sound (30 questions) |
data/phonics.js |
Question data for Phonics Tap |
PHONICS_GAMES.md |
Full catalog of 78 game designs across 19 phonics topics |
- Letter Recognition
- Letter Sounds
- Rhyming & Word Families
- CVC Words (short vowels)
- Consonant Digraphs (SH, CH, TH, WH)
- Consonant Blends
- Long Vowels & CVCe
- R-Controlled Vowels
- Vowel Diphthongs
- Vowel Teams
- Sight Words
- Syllables
- Reading Fluency
- Spelling
- Sentence Reading
- Listening Skills
- Vocabulary
- Reading Comprehension
Each design includes age range, skill targets, step-by-step rules, 20+ sample words, 3 difficulty levels, 5 variations, 4 accessibility adaptations, educator tips, and digital/mobile adaptation notes.
git clone https://github.com/codenpk/phonics-games-kids.git
# open index.html in any browser — no server needed
open index.html # macOS
start index.html # Windows
xdg-open index.html # LinuxAll data files use window.X = [...] — safe for file:// protocol with no CORS issues.
- Design — Use
PHONICS_GAMES.mdas the reference format for the 25-field design spec. - Data — Create
data/your-game.jswithwindow.YOUR_GAME = [...]. - Game page — Create
games/your-game.html. Copygames/phonics.htmlas a starter. - Launcher card — Add a
.game-cardentry toindex.html. - Submit a PR — See CONTRIBUTING.md.
- Pure HTML + CSS + Vanilla JS
- Zero dependencies, zero build step
- Works on any device with a browser
file://safe (no fetch, no imports)- Web Audio API for sound feedback (gracefully silent if unavailable)
Games are grounded in synthetic phonics (phoneme → grapheme encoding) combined with onset-rime and whole-word approaches where appropriate. The 78-game progression follows the evidence-based sequence:
Letter names → Letter sounds → Blending → Segmenting → Word families
→ Digraphs → Blends → Long vowels → Sight words → Fluency → Comprehension
Design draws on:
- Ehri's phases of word reading development
- Clay's reading recovery research
- Beck, McKeown & Kucan's vocabulary tiers
- Palincsar & Brown's reciprocal teaching
- Gathercole's working memory in education
We welcome contributions from educators, developers, parents, and designers. See CONTRIBUTING.md to get started.
MIT — see LICENSE. Free to use, adapt, and redistribute for any purpose including commercial, with attribution.