feat: add component body abstraction with proc macros#4
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React/SwiftUI-style component composition. User-defined composites can now return another component instead of constructing a
VectorGraphicthemselves, and#[vector_component]/#[raster_component]proc macros collapse the struct + impl boilerplate into a single function.tellur-core::vector::VectorBodyandtellur-core::raster::RasterBody: new enums distinguishing element components (own arender()implementation —Rectangle,Circle,Ellipse,VectorLayer,Layer,Rasterize<V>) from composite components that delegate viaBody::Of(Box<dyn ...>).VectorComponent/RasterComponenttraits gain defaultbody()returningBody::Elementand defaultrender()that walks the body chain.target: Resolutionthreads throughRasterBody::Ofautomatically — composites never see it in their signature.tellur-macros: new proc-macro crate exposing#[vector_component]and#[raster_component]. Each turns a function-style component definition into a PascalCase struct (fields = function args,#[derive(Clone)]) plus the trait impl. Re-exported fromtellur-core.BouncingDot(intimeline_to_mp4) andBlob(inraster_layer_to_png) are now written as plain functions;BouncingDotdrops ~16 lines of boilerplate,Blobshrinks to 7 lines from 20.tellur-macrosadded to the per-crate fmt / clippy / build / test matrix.